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[+] Converting WFRP to 5e
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<blockquote data-quote="Jaeger" data-source="post: 8455501" data-attributes="member: 27996"><p>Shaking my head at what C7 did to WFRP mechanics in 4e (I have stuff for 1&2e)</p><p></p><p>A lot became clear when I came across this indispensable piece of advice on another forum:</p><p></p><p><em>"One important tip for anyone who wants to give 4E a spin: <strong>You have to use the Fast SL optional rule on p.152</strong>. Not only is it easier at the table, <strong>it's the way the game worked all through playtesting</strong>. All the <strong>Talents and the Advantage system assume you are using Fast SL.</strong> I'm not clear on the why, but someone decided to flip the way SL worked at the last minute, and broke a lot of the game.</em><strong><em>"</em></strong></p><p></p><p>Everything makes so much more sense, and works so much better...</p><p></p><p></p><p></p><p></p><p>I think that the objective of a d20 - WFRP conversion is so that the core ideas for how the game works will be recognizable and more intuitive for groups that only play 5e D&D.</p><p></p><p>I absolutely maintain that a d20 version of WFRP could be made that captures the essential spirit of the game - but it will not be "the same" as 5e D&D.</p><p></p><p></p><p></p><p></p><p>IMHO, at a minimum you would have to stop HP progression at 3rd level, use massive damage rules, and take a cleaver to the spell/cantrip system. And then you would have to deal with the knock on effects these have on the classes...</p><p></p><p>At that point you might as well take the underlying math of how the 5e d20 engine works and make a bespoke WFRP conversion.</p><p></p><p>It'll take a lot of work but it can be done.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8455501, member: 27996"] Shaking my head at what C7 did to WFRP mechanics in 4e (I have stuff for 1&2e) A lot became clear when I came across this indispensable piece of advice on another forum: [I]"One important tip for anyone who wants to give 4E a spin: [B]You have to use the Fast SL optional rule on p.152[/B]. Not only is it easier at the table, [B]it's the way the game worked all through playtesting[/B]. All the [B]Talents and the Advantage system assume you are using Fast SL.[/B] I'm not clear on the why, but someone decided to flip the way SL worked at the last minute, and broke a lot of the game.[/I][B][I]"[/I][/B] Everything makes so much more sense, and works so much better... I think that the objective of a d20 - WFRP conversion is so that the core ideas for how the game works will be recognizable and more intuitive for groups that only play 5e D&D. I absolutely maintain that a d20 version of WFRP could be made that captures the essential spirit of the game - but it will not be "the same" as 5e D&D. IMHO, at a minimum you would have to stop HP progression at 3rd level, use massive damage rules, and take a cleaver to the spell/cantrip system. And then you would have to deal with the knock on effects these have on the classes... At that point you might as well take the underlying math of how the 5e d20 engine works and make a bespoke WFRP conversion. It'll take a lot of work but it can be done. [/QUOTE]
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