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Converting WH40K to d20...
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<blockquote data-quote="GQuail" data-source="post: 3367589" data-attributes="member: 30709"><p>I'd been looking forward to the new 40K RPG: sorry to see it's been delayed. :-(</p><p></p><p>I dunno if D20 is the best way to do it, rather than using a modded Rogue Trader or WFRP. Just as WFRP is not D&D in vital ways that make it more "Warhammer", I dunno if just taking D20 Future is the way to go. For one thing, combat in Warhammer battle and roleplay has always been pretty brutal... perhaps enforce a pretty low Massive Damage Threshold, ala D20 CoC? </p><p></p><p>If I did do a D20 WH40K, then as noted elsewhere, I would concentrate on the stats than the fluff and go from there. (Much of the fluff could be described as propaganda anyway) I did something similar recently with WFRP where I compared the stats for monsters like Orcs, Ogres, giant Rats etc to D&D equivilants to use that as a rough guide to converting the stats. It's an art, not a science, but the best way to go. I think current Orks have WS 4, BS 2, which means their melee to-hit should be similar to a Marine but their ranged definately at a disadvantage.</p><p></p><p>Psionics can be duplicated using the various magic & psionics systems in existence already. In particular, Binders have struck me as an interest way to portray Chaos God-related weirdness, with the right vestiges. Following on my earlier D20 Cthuhu point, their sanity casting rules might help mimic some of the dangers of the Warp.</p><p></p><p>I'd strongly reccomend, where possible, using 1st edition 40K as your base for this, as it's mental stats are more detailed and may fill the RPG needs you have more. (And finer differences like troop movement speeds will also benefit an RPG where it doesn't help the current wargame.)</p></blockquote><p></p>
[QUOTE="GQuail, post: 3367589, member: 30709"] I'd been looking forward to the new 40K RPG: sorry to see it's been delayed. :-( I dunno if D20 is the best way to do it, rather than using a modded Rogue Trader or WFRP. Just as WFRP is not D&D in vital ways that make it more "Warhammer", I dunno if just taking D20 Future is the way to go. For one thing, combat in Warhammer battle and roleplay has always been pretty brutal... perhaps enforce a pretty low Massive Damage Threshold, ala D20 CoC? If I did do a D20 WH40K, then as noted elsewhere, I would concentrate on the stats than the fluff and go from there. (Much of the fluff could be described as propaganda anyway) I did something similar recently with WFRP where I compared the stats for monsters like Orcs, Ogres, giant Rats etc to D&D equivilants to use that as a rough guide to converting the stats. It's an art, not a science, but the best way to go. I think current Orks have WS 4, BS 2, which means their melee to-hit should be similar to a Marine but their ranged definately at a disadvantage. Psionics can be duplicated using the various magic & psionics systems in existence already. In particular, Binders have struck me as an interest way to portray Chaos God-related weirdness, with the right vestiges. Following on my earlier D20 Cthuhu point, their sanity casting rules might help mimic some of the dangers of the Warp. I'd strongly reccomend, where possible, using 1st edition 40K as your base for this, as it's mental stats are more detailed and may fill the RPG needs you have more. (And finer differences like troop movement speeds will also benefit an RPG where it doesn't help the current wargame.) [/QUOTE]
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