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Convince me that 4e is worth my time
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<blockquote data-quote="renau1g" data-source="post: 5438698" data-attributes="member: 54810"><p>So, you don't like 4e. A lot of the key aspects you don't like. There's nothing we can do to change the fact that the game's combat resolution mechanics have a heavy tactical element and that the designers chose to give everyone something to do each round besides "I attack" or "I full attack". The first few games are surely overwhelming, as 3e was for us after going from 2e as well. I will disagree heavily though with your comments that having more tactical options for PC's in any way with creativity or on-the-fly thinking. IIRC Sleep allowed a Will save in the past correct? So why was there no problem with this? Re: wizards/Magic-Users balanced in earlier editions... yeah not so much either. </p><p></p><p>I'll say from a DM perspective that 4e is far and away the easiest system to run (IMO). You have a roughly standard stat array for enemies based on their role by level. Hey you want a giant dire beetle, but damn there's not one in the book, oh that's cool, approx 10 seconds of basic math gets you all the key stat information. Maybe come up with a neat-o power (like Crush - if target is grabbed do Xd6+x damage) and you're set. This leaves me far more time to work on the stuff no rules ever cover (in any edition of D&D) like the story, NPC's, interesting adventures, etc. </p><p></p><p>No game system will be perfect. I like 4e as there's enough in the rules for everyone to be happy with a roughly equal power level (excepting Seekers, Rune Priests, and Assassins). If you don't care about that and prefer the wizards meteoric rise in power in prior editions, cool. I also love the ease of DM'ing 4e. The fact that we don't have to spend 1/2 an hour figuring out all the buffs at higher levels...and another 1/2 when Dispel Magic or Mordenkainen's Disjunction is great. Oh, and if you chose a "trap" feat (like say Toughness in 3e) you can easily change it when you level up so you're not punished for a lack of system mastery as you were in the past.</p><p></p><p>re: all your other points? Again, how is that different than other editions? You couldn't boost your Reflex save in 3e with basic equipment, which you actually can in 4e with shields, nor could you boost your save vs Rod, Staves, or Spells in prior editions with basic gear.</p><p></p><p>Higher than 10 stats? It was possible in 3e to have a 20 starting stat, just as 4e. </p><p></p><p>"So the Fighter is more of a tank than an actual, well, fighter?" What does this mean? </p><p></p><p>Re: AC not being used....that's not true eitehr, most monsters attack AC, not the others. That's a choice by your DM to use other monsters. </p><p></p><p>re: Prone - there's tons of benefits to knocking prone. 1 quick example, it costs an enemy a move action to stand, so if you knock prone, then shift 1 square away, unless that enemy has reach he can't attack you. Not too shabby. </p><p></p><p>Again, I think a lot of your issues with the system are more issues with D&D, which is fine. If Exalted works for you, awesome.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5438698, member: 54810"] So, you don't like 4e. A lot of the key aspects you don't like. There's nothing we can do to change the fact that the game's combat resolution mechanics have a heavy tactical element and that the designers chose to give everyone something to do each round besides "I attack" or "I full attack". The first few games are surely overwhelming, as 3e was for us after going from 2e as well. I will disagree heavily though with your comments that having more tactical options for PC's in any way with creativity or on-the-fly thinking. IIRC Sleep allowed a Will save in the past correct? So why was there no problem with this? Re: wizards/Magic-Users balanced in earlier editions... yeah not so much either. I'll say from a DM perspective that 4e is far and away the easiest system to run (IMO). You have a roughly standard stat array for enemies based on their role by level. Hey you want a giant dire beetle, but damn there's not one in the book, oh that's cool, approx 10 seconds of basic math gets you all the key stat information. Maybe come up with a neat-o power (like Crush - if target is grabbed do Xd6+x damage) and you're set. This leaves me far more time to work on the stuff no rules ever cover (in any edition of D&D) like the story, NPC's, interesting adventures, etc. No game system will be perfect. I like 4e as there's enough in the rules for everyone to be happy with a roughly equal power level (excepting Seekers, Rune Priests, and Assassins). If you don't care about that and prefer the wizards meteoric rise in power in prior editions, cool. I also love the ease of DM'ing 4e. The fact that we don't have to spend 1/2 an hour figuring out all the buffs at higher levels...and another 1/2 when Dispel Magic or Mordenkainen's Disjunction is great. Oh, and if you chose a "trap" feat (like say Toughness in 3e) you can easily change it when you level up so you're not punished for a lack of system mastery as you were in the past. re: all your other points? Again, how is that different than other editions? You couldn't boost your Reflex save in 3e with basic equipment, which you actually can in 4e with shields, nor could you boost your save vs Rod, Staves, or Spells in prior editions with basic gear. Higher than 10 stats? It was possible in 3e to have a 20 starting stat, just as 4e. "So the Fighter is more of a tank than an actual, well, fighter?" What does this mean? Re: AC not being used....that's not true eitehr, most monsters attack AC, not the others. That's a choice by your DM to use other monsters. re: Prone - there's tons of benefits to knocking prone. 1 quick example, it costs an enemy a move action to stand, so if you knock prone, then shift 1 square away, unless that enemy has reach he can't attack you. Not too shabby. Again, I think a lot of your issues with the system are more issues with D&D, which is fine. If Exalted works for you, awesome. [/QUOTE]
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