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Convince me that 4e is worth my time
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<blockquote data-quote="Greg K" data-source="post: 5438967" data-attributes="member: 5038"><p>Why were you a slave with 3e? My copy of the 3.0 DMG tells me that, as the DMG, I can ignore or change what I don't like. As for building NPCs, why slave? It is not like the players will know if you are using a variant monster, added classes or templates, etc. The only time I can see needing to follow the PC creation rules is if you are writing for publication. So, I put the blame for spending three hours on you.</p><p></p><p>As for players wiping out a villain or NPC, I don't know why some DMs get all bent out of shape about it. I think it is cool if someone gets a really lucky shot.</p><p></p><p> </p><p></p><p></p><p>Did you ever read the 3.0 DMG (I don't own the 3.5 version so can't comment other than knowing it dropped some things like 0/0 Level multiclassing at first level)? My 3.0 DMG includes</p><p>a) an example of a monk wanting to grab a chandelier and Swing. A Dex check (DC 13) to grab the chandelier (player can request to use tumble). If successful, treat as a charge with +2 to the attack</p><p>b) the barrels? Avoiding something is a Reflex save as discussed in the section about Saving Throw or Ability Check.</p><p></p><p>There is also a section on environment and another small section on unusual terrain like uneven platforms, steam vents, fog etc.</p><p></p><p></p><p></p><p>With regards to skills, I'll give you successes over time (UA, however, does have extendend skill checks) and, while I can't comment on the 3.5 DMG, my 3.0 DMG discusses setting difficulties and modifiers under DM's best friend. The base modifier to the roll or DC is +2/-2 modifier. However, depending upon circumstances modifiers can be anything from 2 to 20. There are also several examples DCs and a section in the DMG with discussion about degrees of success and how that can affect things like how much information I character may get.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5438967, member: 5038"] Why were you a slave with 3e? My copy of the 3.0 DMG tells me that, as the DMG, I can ignore or change what I don't like. As for building NPCs, why slave? It is not like the players will know if you are using a variant monster, added classes or templates, etc. The only time I can see needing to follow the PC creation rules is if you are writing for publication. So, I put the blame for spending three hours on you. As for players wiping out a villain or NPC, I don't know why some DMs get all bent out of shape about it. I think it is cool if someone gets a really lucky shot. Did you ever read the 3.0 DMG (I don't own the 3.5 version so can't comment other than knowing it dropped some things like 0/0 Level multiclassing at first level)? My 3.0 DMG includes a) an example of a monk wanting to grab a chandelier and Swing. A Dex check (DC 13) to grab the chandelier (player can request to use tumble). If successful, treat as a charge with +2 to the attack b) the barrels? Avoiding something is a Reflex save as discussed in the section about Saving Throw or Ability Check. There is also a section on environment and another small section on unusual terrain like uneven platforms, steam vents, fog etc. With regards to skills, I'll give you successes over time (UA, however, does have extendend skill checks) and, while I can't comment on the 3.5 DMG, my 3.0 DMG discusses setting difficulties and modifiers under DM's best friend. The base modifier to the roll or DC is +2/-2 modifier. However, depending upon circumstances modifiers can be anything from 2 to 20. There are also several examples DCs and a section in the DMG with discussion about degrees of success and how that can affect things like how much information I character may get. [/QUOTE]
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