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Convince me that 4e is worth my time
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<blockquote data-quote="UngainlyTitan" data-source="post: 5439552" data-attributes="member: 28487"><p>In my opinion 4e is the easiest game I have DM for since Warhammer 1e. It is also the game where I have looked up rules the least.</p><p> </p><p>Looking back on your original post, I am not sure what your problem with 4e is and why you want to like it. In no particular order:</p><p> </p><p>You say you like deep combat mechanics but not as deep as 4e and you don't like the battlegrid, well I cannot help you there. People have run 4e without the battle grid but I have always used for every game I played. </p><p>I have played 4 once or twice with a plain table and just eyeballed the distances though.</p><p> </p><p>On the mosnter statblocks, I find 4e much more compact than 3e monsters especially controller and spell caster monsters.</p><p> </p><p>I simply do not under stand what you mean 'by the stats controlling your character'</p><p> </p><p>On the subject of the Elf Fighter/Mage. well you can as in contrast to 3.x where I tried and really had no satisfaction. </p><p> </p><p>Finally on the subject of skill challanges, Stalker0's<a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html#post4475187" target="_blank"> skill challange </a>system is worth a read, personally I have largely abandoned the formal structure of the skill challanges. What i do; I do not announce a skill challange and so not bother with initiative order. What I do is run it old school, present the situation, let the player figure it out and round robin from the first to respond. Let them pick the skills and mark succeses of reveal more stuff depending on the skills choosen. If they succeed well in good but failure means they learn something, how much depends on how many successes they clocked up. Sometimes it is a red herring.</p><p>I have found announcing a skill challange causes relentless metagaming, though sometimes they do figure out that it is a skill challange.</p><p> </p><p>Finally on the subject of non combat encounters, there are sufficient rules in 4e to cover any situation.</p><p>However, iIf people have a background that is not really covered in their skill set, say the fighter used to be a sailor or a tailor and they want to use that background, I let them roll D20 + 5 + half level + appropiate attribute bonus, I find it a useful houserule.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5439552, member: 28487"] In my opinion 4e is the easiest game I have DM for since Warhammer 1e. It is also the game where I have looked up rules the least. Looking back on your original post, I am not sure what your problem with 4e is and why you want to like it. In no particular order: You say you like deep combat mechanics but not as deep as 4e and you don't like the battlegrid, well I cannot help you there. People have run 4e without the battle grid but I have always used for every game I played. I have played 4 once or twice with a plain table and just eyeballed the distances though. On the mosnter statblocks, I find 4e much more compact than 3e monsters especially controller and spell caster monsters. I simply do not under stand what you mean 'by the stats controlling your character' On the subject of the Elf Fighter/Mage. well you can as in contrast to 3.x where I tried and really had no satisfaction. Finally on the subject of skill challanges, Stalker0's[URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html#post4475187"] skill challange [/URL]system is worth a read, personally I have largely abandoned the formal structure of the skill challanges. What i do; I do not announce a skill challange and so not bother with initiative order. What I do is run it old school, present the situation, let the player figure it out and round robin from the first to respond. Let them pick the skills and mark succeses of reveal more stuff depending on the skills choosen. If they succeed well in good but failure means they learn something, how much depends on how many successes they clocked up. Sometimes it is a red herring. I have found announcing a skill challange causes relentless metagaming, though sometimes they do figure out that it is a skill challange. Finally on the subject of non combat encounters, there are sufficient rules in 4e to cover any situation. However, iIf people have a background that is not really covered in their skill set, say the fighter used to be a sailor or a tailor and they want to use that background, I let them roll D20 + 5 + half level + appropiate attribute bonus, I find it a useful houserule. [/QUOTE]
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