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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Maxperson" data-source="post: 9358066" data-attributes="member: 23751"><p>Mechanics aren't inherently superior. Player goals are. If my goal is to play off type, failing to have a mechanical penalty is inferior to having one. My goal is mechanically worse off for that failure to have stat penalties.</p><p></p><p>Yes. Homogenization and blandness are superior. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>But they are in fact different species from humans. As are elves, dwarves, tortles, etc. in D&D. Species have variety in statistical make-up and there's no good reason for D&D to get rid of those differences.</p><p></p><p>Then I assume you are also against having swords in D&D, because swords are realistic. And grass. And air. And earth. And fire. All of those things and much more have to go because of the realism strikes against them.</p><p></p><p>Or realism isn't a strike at all, since the game is rife with realism.</p><p></p><p>It literally can't be. Whether strength is superior to intelligence is subjective interpretation. Same with dexterity over constitution. Dexterity over intelligence. And ever other combination. No stat is inherently superior or inferior to any other, so having +2 strength and -2 Int is not better or worse than having +2 dex and -2 con.</p><p></p><p>That fact makes it so that ever race is equal, no matter which stat has a bonus and which has a penalty, so long as the numbers are equal.</p><p></p><p>Not in D&D to my knowledge. Hell, even in real life people who do things like that are wrong for a reason. </p><p></p><p>I disagree. I'd much rather have a high int than a high dex. Knowledge is king. You can be as dexterous as you want, but if I use my intellect to arrange it so that your dex doesn't come into play and you die, my int can be considered superior to your dex. </p><p></p><p>It's all opinion based. Mechanics don't play a part in it. Only preference does. If you prefer the mechanics that dex gives, that's the king stat. If you prefer the survivability that con gives, that's the king stat. If you prefer the knowledge that int gives, that's the king stat. And so on.</p><p></p><p>Your claim that dex is the god stat only shows your personal preference, not any sort of objective superiority of dex over any other stat.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9358066, member: 23751"] Mechanics aren't inherently superior. Player goals are. If my goal is to play off type, failing to have a mechanical penalty is inferior to having one. My goal is mechanically worse off for that failure to have stat penalties. Yes. Homogenization and blandness are superior. :rolleyes: But they are in fact different species from humans. As are elves, dwarves, tortles, etc. in D&D. Species have variety in statistical make-up and there's no good reason for D&D to get rid of those differences. Then I assume you are also against having swords in D&D, because swords are realistic. And grass. And air. And earth. And fire. All of those things and much more have to go because of the realism strikes against them. Or realism isn't a strike at all, since the game is rife with realism. It literally can't be. Whether strength is superior to intelligence is subjective interpretation. Same with dexterity over constitution. Dexterity over intelligence. And ever other combination. No stat is inherently superior or inferior to any other, so having +2 strength and -2 Int is not better or worse than having +2 dex and -2 con. That fact makes it so that ever race is equal, no matter which stat has a bonus and which has a penalty, so long as the numbers are equal. Not in D&D to my knowledge. Hell, even in real life people who do things like that are wrong for a reason. I disagree. I'd much rather have a high int than a high dex. Knowledge is king. You can be as dexterous as you want, but if I use my intellect to arrange it so that your dex doesn't come into play and you die, my int can be considered superior to your dex. It's all opinion based. Mechanics don't play a part in it. Only preference does. If you prefer the mechanics that dex gives, that's the king stat. If you prefer the survivability that con gives, that's the king stat. If you prefer the knowledge that int gives, that's the king stat. And so on. Your claim that dex is the god stat only shows your personal preference, not any sort of objective superiority of dex over any other stat. [/QUOTE]
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