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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Maxperson" data-source="post: 9358112" data-attributes="member: 23751"><p>You cannot play off type without there being a type and off type to begin with. You can pretend, but you won't actually be doing it. The mechanical penalty and mechanical bonuses together create a type and off type.</p><p></p><p>If every race has floating bonuses, every race becomes identical in that regard. That's a move towards blandness and homogenization. You've gone from distinct differences to sameness in a category.</p><p></p><p>Then it's a good thing I never did that. I made no assertion about real world people and those are the only people that exist. Different pretend species are not people at all. They are figments of imagination.</p><p></p><p>No there aren't. There are stats that are more useful to your subjective preferences. If you value higher AC, dex saves, etc. over knowledge, then dex is the god stat. If you value knowledge over higher AC, dex saves, etc., then int is the god stat. If you value higher hit points and con saves over those two, con is the god stat.</p><p></p><p>Dex being called the god stat only applies to people who subjectively value those things dex modifies.</p><p></p><p> And species A is stronger than species B. It equals out. If both species are simultaneous superior and inferior to one another equally, then it's.........................equal. </p><p></p><p>Unless you can prove that intelligence is objectively superior to strength or strength is objectively superior to intelligence(and you cannot), then equality exists.</p><p></p><p>You misunderstand. In real life it's wrong because it's all subjective here as well. Some value strength over smarts, and others smarts over strength? Who is right? Objectively no one. Just like in the game.</p><p></p><p>The primary difference is that here in the real world there are people. In the game there are not.</p><p></p><p>Okay. So change the lore. The core books have dozens of mentions of slavery? If you're okay with that, keep it. If you aren't, remove it. It's just lore.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9358112, member: 23751"] You cannot play off type without there being a type and off type to begin with. You can pretend, but you won't actually be doing it. The mechanical penalty and mechanical bonuses together create a type and off type. If every race has floating bonuses, every race becomes identical in that regard. That's a move towards blandness and homogenization. You've gone from distinct differences to sameness in a category. Then it's a good thing I never did that. I made no assertion about real world people and those are the only people that exist. Different pretend species are not people at all. They are figments of imagination. No there aren't. There are stats that are more useful to your subjective preferences. If you value higher AC, dex saves, etc. over knowledge, then dex is the god stat. If you value knowledge over higher AC, dex saves, etc., then int is the god stat. If you value higher hit points and con saves over those two, con is the god stat. Dex being called the god stat only applies to people who subjectively value those things dex modifies. And species A is stronger than species B. It equals out. If both species are simultaneous superior and inferior to one another equally, then it's.........................equal. Unless you can prove that intelligence is objectively superior to strength or strength is objectively superior to intelligence(and you cannot), then equality exists. You misunderstand. In real life it's wrong because it's all subjective here as well. Some value strength over smarts, and others smarts over strength? Who is right? Objectively no one. Just like in the game. The primary difference is that here in the real world there are people. In the game there are not. Okay. So change the lore. The core books have dozens of mentions of slavery? If you're okay with that, keep it. If you aren't, remove it. It's just lore. [/QUOTE]
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