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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="ezo" data-source="post: 9360070" data-attributes="member: 7037866"><p>The weakest orc would have a STR of 5 instead of 3, well below the strength of an average joe commoner. If you're thinking 8 is the lowest score, I think that is part of the issue. It is a side-effect from standard arrays and point-buys. Likewise with the Tiefling, lowest CHA is 5, not 10.</p><p></p><p></p><p>They aren't <em>bad design</em> really, but they do cater to optimizers and such. Rolling for scores is the best method IMO, and rolling in ORDER creates the most unique role-playing opportunities. I remember in 2E I had a magic-user with a STR 17 when I rolled in order. Sure, it was just a +1 to hit and damage rolls, but later on I dual-classed him to fighter and double-specialized in quarterstaff. Such a fun thing to whack someone and have it really <em>hurt</em> when you're a magic-user.</p><p></p><p></p><p>For me the best option is to not have ASI and just roll scores. There's no need for more "points", or better rolls for higher scores, or anything else IMO. 4d6 drop lowest averages 12.24, which would be +6 total modifiers on average. For groups worried about balance between characters, there are a lot of systems out there to help with that and keep scores "more reasonable". Otherwise, to me it is just a different type of power creep...</p><p></p><p>Others have posted at times about different methods which would work for a "low-power" or "high-power" options. Anything like that is great--having some options allows everyone to play the way they want.</p></blockquote><p></p>
[QUOTE="ezo, post: 9360070, member: 7037866"] The weakest orc would have a STR of 5 instead of 3, well below the strength of an average joe commoner. If you're thinking 8 is the lowest score, I think that is part of the issue. It is a side-effect from standard arrays and point-buys. Likewise with the Tiefling, lowest CHA is 5, not 10. They aren't [I]bad design[/I] really, but they do cater to optimizers and such. Rolling for scores is the best method IMO, and rolling in ORDER creates the most unique role-playing opportunities. I remember in 2E I had a magic-user with a STR 17 when I rolled in order. Sure, it was just a +1 to hit and damage rolls, but later on I dual-classed him to fighter and double-specialized in quarterstaff. Such a fun thing to whack someone and have it really [I]hurt[/I] when you're a magic-user. For me the best option is to not have ASI and just roll scores. There's no need for more "points", or better rolls for higher scores, or anything else IMO. 4d6 drop lowest averages 12.24, which would be +6 total modifiers on average. For groups worried about balance between characters, there are a lot of systems out there to help with that and keep scores "more reasonable". Otherwise, to me it is just a different type of power creep... Others have posted at times about different methods which would work for a "low-power" or "high-power" options. Anything like that is great--having some options allows everyone to play the way they want. [/QUOTE]
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