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General Tabletop Discussion
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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="NotAYakk" data-source="post: 9360835" data-attributes="member: 72555"><p>Here is my 'brewed Ranger. It is a woodsy character who has formed a pact with primal spirits.</p><p></p><p>Level 1 you pick a Primal Bond.</p><p></p><p><strong>Bond of the Pack: </strong>You gain access to a Tasha's Animal Companion. Your Primal spirit forms a creature. It obeys orders on a bonus action; if ordered to attack a target, will continue to do so. If unordered, will defend itself and you by attacking a target that attacks either.</p><p></p><p>At later levels, your animal damage is increased, and your primal spirit gains extra features from a list.</p><p></p><p><strong>Bond of the Hunt:</strong> Your level is 1 higher for the purpose of Ranger spellcasting. Your Hunter's Quarry deals 1d8 damage.</p><p></p><p>Your primal spirit hones your senses, and helps you hunt your quarry.</p><p></p><p>You also gain access to Ranger Cantrips at level 1. These include a fixed True Strike (no concentration, applies to your next attack on the target, line-of-sight range, adds [Tier] damage dice) and Blade Ward (5' radius, increasing by 5' radius per tier), plus utility cantrips (animal friendship without hostility, reaction based guidance, spare the dying, druidcraft, heightened senses, alarm-like spell).</p><p></p><p>At later levels, Hunter's Quarry no longer requires concentration, spell slots, and its damage increases. You also gain benefits (like knowing where it is).</p><p></p><p>At level 2, the Skirmisher feature grants both Archery and Two Weapon Fighting styles. You also get the ability to swap out weapons quickly.</p><p></p><p>At level 5, you gain the ability to cast a Ranger spell <em>and</em> make an attack instead of Extra Attack. The Ranger cantrip "true strike" is a slot-free way to deal damage this way.</p><p></p><p>---</p><p></p><p>The idea is that you are a nature-warlock-ish class.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9360835, member: 72555"] Here is my 'brewed Ranger. It is a woodsy character who has formed a pact with primal spirits. Level 1 you pick a Primal Bond. [B]Bond of the Pack: [/B]You gain access to a Tasha's Animal Companion. Your Primal spirit forms a creature. It obeys orders on a bonus action; if ordered to attack a target, will continue to do so. If unordered, will defend itself and you by attacking a target that attacks either. At later levels, your animal damage is increased, and your primal spirit gains extra features from a list. [B]Bond of the Hunt:[/B] Your level is 1 higher for the purpose of Ranger spellcasting. Your Hunter's Quarry deals 1d8 damage. Your primal spirit hones your senses, and helps you hunt your quarry. You also gain access to Ranger Cantrips at level 1. These include a fixed True Strike (no concentration, applies to your next attack on the target, line-of-sight range, adds [Tier] damage dice) and Blade Ward (5' radius, increasing by 5' radius per tier), plus utility cantrips (animal friendship without hostility, reaction based guidance, spare the dying, druidcraft, heightened senses, alarm-like spell). At later levels, Hunter's Quarry no longer requires concentration, spell slots, and its damage increases. You also gain benefits (like knowing where it is). At level 2, the Skirmisher feature grants both Archery and Two Weapon Fighting styles. You also get the ability to swap out weapons quickly. At level 5, you gain the ability to cast a Ranger spell [I]and[/I] make an attack instead of Extra Attack. The Ranger cantrip "true strike" is a slot-free way to deal damage this way. --- The idea is that you are a nature-warlock-ish class. [/QUOTE]
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