Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7037866" data-source="post: 9362999"><p>Again, "big muscles" is a very big part of strength. Professional bodybuilders <em>are</em> strong, folks. Those big muscles are not <em>entirely</em> for show. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And the strongest guys in the world (and gals!) do have "big muscles" as well, even if they aren't shredded for show. Of course, body weight adds to force. So, if you want to be able to move heavy weights, being a heavy weight yourself ( <img class="smilie smilie--emoji" alt="🏋️♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3cb-2642.png" title="Man lifting weights :man_lifting_weights:" data-shortname=":man_lifting_weights:" loading="lazy" width="64" height="64" /> ) makes it that much easier.</p><p></p><p>Finally, Strength is not just about your ability to exert raw physical force, but your athletic training and bodily power.</p><p></p><p>My breakdown would be the following. Of course, individual cases will vary...</p><ul> <li data-xf-list-type="ul">Bodybuilders have good athletic training, very good bodily power and raw physical force.</li> <li data-xf-list-type="ul">Strongpeople have incredible raw physical force, good athletic training, and good bodily power.</li> <li data-xf-list-type="ul">Gymnasts have incredible athletic training and bodily power, and in many cases good raw physical force.</li> </ul><p>Of course, when it comes to 5E carry capacity and lift/drag/push, D&D uses the entire score, which doesn't make as much sense for someone like a gymnast, who would have a good Strength score, compared to a strongperson would could lift much more giving the same Strength score. There is also the impact on Athletics, breaking/bending, and attack bonus/damage.</p><ul> <li data-xf-list-type="ul">In terms of the Athletics-aspect, gymnast would benefit most by far, strongpeople next, and bodybuilders last.</li> <li data-xf-list-type="ul">In terms of breaking, bending, etc. the strongperson would benefit most, then the bodybuilder, and last the gymnast.</li> <li data-xf-list-type="ul">In terms of attacks and "hard hitting" damage, it isn't quite as clear-cut IMO. Obviously, being bigger and heavier, strongpeople (and to a lesser degree bodybuilders) would benefit, but gymnasts also have a great amount of explosive power in their movement, so I don't think would be very far behind, but probably a decent amount back.</li> </ul><p>A note when it comes to the attack bonus from Strength: IMO that comes from the hard-hitting aspect, being able to penetrate armor (natural or otherwise) and partly from bodily "control" (an aspect of bodily power maybe?). Now, there is some ambiguity when it comes to the last part, since traditionally most people contribute that to Dexterity (agility and balance, both associated with hand-eye coordination).</p><p></p><p>That's how I balance it all in my head, anyway. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9362999"] Again, "big muscles" is a very big part of strength. Professional bodybuilders [I]are[/I] strong, folks. Those big muscles are not [I]entirely[/I] for show. ;) And the strongest guys in the world (and gals!) do have "big muscles" as well, even if they aren't shredded for show. Of course, body weight adds to force. So, if you want to be able to move heavy weights, being a heavy weight yourself ( 🏋️♂️ ) makes it that much easier. Finally, Strength is not just about your ability to exert raw physical force, but your athletic training and bodily power. My breakdown would be the following. Of course, individual cases will vary... [LIST] [*]Bodybuilders have good athletic training, very good bodily power and raw physical force. [*]Strongpeople have incredible raw physical force, good athletic training, and good bodily power. [*]Gymnasts have incredible athletic training and bodily power, and in many cases good raw physical force. [/LIST] Of course, when it comes to 5E carry capacity and lift/drag/push, D&D uses the entire score, which doesn't make as much sense for someone like a gymnast, who would have a good Strength score, compared to a strongperson would could lift much more giving the same Strength score. There is also the impact on Athletics, breaking/bending, and attack bonus/damage. [LIST] [*]In terms of the Athletics-aspect, gymnast would benefit most by far, strongpeople next, and bodybuilders last. [*]In terms of breaking, bending, etc. the strongperson would benefit most, then the bodybuilder, and last the gymnast. [*]In terms of attacks and "hard hitting" damage, it isn't quite as clear-cut IMO. Obviously, being bigger and heavier, strongpeople (and to a lesser degree bodybuilders) would benefit, but gymnasts also have a great amount of explosive power in their movement, so I don't think would be very far behind, but probably a decent amount back. [/LIST] A note when it comes to the attack bonus from Strength: IMO that comes from the hard-hitting aspect, being able to penetrate armor (natural or otherwise) and partly from bodily "control" (an aspect of bodily power maybe?). Now, there is some ambiguity when it comes to the last part, since traditionally most people contribute that to Dexterity (agility and balance, both associated with hand-eye coordination). That's how I balance it all in my head, anyway. 🤷♂️ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
Top