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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="jgsugden" data-source="post: 9667976" data-attributes="member: 2629"><p>Did they request their account be deleted (or did they get perma-banned)?</p><p></p><p>When looking at creating new materials for D&D PCs to play, I look at the idea I want to manifest and ask if an existing class framework supports it, or if trying to fit the concept into an existing class by making it as a subclass will not work. Does some other class already embody most of the elements of the new idea?</p><p></p><p>Historically, the five concepts that have not fit into existing classes and were crafted as new classes were: Artificer, Psion, Psychic Warrior, Warlord (which is very much a class that leads others primarily - not just a fighter with leadership skills, but a leader that enhances their allies), and Technologist (which is horribly named as it is like an Artificer, but utilizes nature sciences such as chemistry, physics, biology, etc... - less technology, more reaction). </p><p></p><p>I would not consider removing a class from D&D, but if I did I would ask whether you could build PCs that embody the archetype either using a new subclass or multiclassing. </p><p></p><p>The 2024 ranger, to me, could be implemented as a fighter subclass. </p><p></p><p>Level 3: </p><p>A.) Spellcasting like the Eldritch Knight, but with druid spells.</p><p>B.) Hunter's Mark as a class feature. It would ramp up in damage more and would allow the PC to select a subtype for the ability that made it more fey (like Dreadful Strikes from the Fey Wanderer), elemental (making the damage elemental in nature), plant based (ensnaring strike) or bestial (allowing it to gain a limited number of uses of abilities that make the hits harder, faster or otherwise like an animal strike)</p><p>C.) Add proficiency to stealth in nature. Bonus proficiency in a traditionally ranger skill.</p><p>Level 7:</p><p>A.) Choice of Companion (Animal/Fey/Elemental) or Personal Augmentation (a little buff to the PC that ties them to nature)</p><p>B.) Skill expertise in 2 skills</p><p>Level 10: </p><p>A.) Nature's Veil</p><p>B.) A combat ability chosen from a list, like [Horde Breaker from Hunter, Dread Ambusher from Gloomstalker]</p><p>Level 15:</p><p>A.) Blindsight</p><p>Level 18: </p><p>A.) Avatar of Nature - combat abilities that allow you to manifest the power of nature</p><p></p><p>I feel like that would allow players to play a 'ranger' type of character and not miss much of anything that makes a ranger feel like a ranger.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9667976, member: 2629"] Did they request their account be deleted (or did they get perma-banned)? When looking at creating new materials for D&D PCs to play, I look at the idea I want to manifest and ask if an existing class framework supports it, or if trying to fit the concept into an existing class by making it as a subclass will not work. Does some other class already embody most of the elements of the new idea? Historically, the five concepts that have not fit into existing classes and were crafted as new classes were: Artificer, Psion, Psychic Warrior, Warlord (which is very much a class that leads others primarily - not just a fighter with leadership skills, but a leader that enhances their allies), and Technologist (which is horribly named as it is like an Artificer, but utilizes nature sciences such as chemistry, physics, biology, etc... - less technology, more reaction). I would not consider removing a class from D&D, but if I did I would ask whether you could build PCs that embody the archetype either using a new subclass or multiclassing. The 2024 ranger, to me, could be implemented as a fighter subclass. Level 3: A.) Spellcasting like the Eldritch Knight, but with druid spells. B.) Hunter's Mark as a class feature. It would ramp up in damage more and would allow the PC to select a subtype for the ability that made it more fey (like Dreadful Strikes from the Fey Wanderer), elemental (making the damage elemental in nature), plant based (ensnaring strike) or bestial (allowing it to gain a limited number of uses of abilities that make the hits harder, faster or otherwise like an animal strike) C.) Add proficiency to stealth in nature. Bonus proficiency in a traditionally ranger skill. Level 7: A.) Choice of Companion (Animal/Fey/Elemental) or Personal Augmentation (a little buff to the PC that ties them to nature) B.) Skill expertise in 2 skills Level 10: A.) Nature's Veil B.) A combat ability chosen from a list, like [Horde Breaker from Hunter, Dread Ambusher from Gloomstalker] Level 15: A.) Blindsight Level 18: A.) Avatar of Nature - combat abilities that allow you to manifest the power of nature I feel like that would allow players to play a 'ranger' type of character and not miss much of anything that makes a ranger feel like a ranger. [/QUOTE]
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