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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Mecheon" data-source="post: 9668726" data-attributes="member: 6801776"><p>Less doesn't work as well as more, and debatably, not better. It runs into that issue where you start getting things useless to your class concept if you have to look at classes, or need to re-invent the wheel. Like, let's take a peak at your two ideas...</p><p></p><p></p><p>Bard is useless for the idea of a survivalist. Let's just get that out there already, nothing Bard offers you is what you'd need so why are we even bothering about it? No survival skills, playing music is completely unrelated to your idea, stats aren't useful for what you want to do, bard is just a complete wash. Wearing leather and casting spells does not a ranger make.</p><p></p><p>Rogue has a few things useful (stealth for one), but when trying to design classes to rely on the ranger's Big Things (Animal taming, for example), you could then immediately run into the issue where you're having to re-apply multiple things across multiple subclasses to re-apply the ranger ideas to them. At that point, why not just... Have a new class?</p><p></p><p>I remain on the side of more classes being better</p><p></p><p>(also like, just saying, 'brand new class!' is a bigger draw than 'new subclass')</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9668726, member: 6801776"] Less doesn't work as well as more, and debatably, not better. It runs into that issue where you start getting things useless to your class concept if you have to look at classes, or need to re-invent the wheel. Like, let's take a peak at your two ideas... Bard is useless for the idea of a survivalist. Let's just get that out there already, nothing Bard offers you is what you'd need so why are we even bothering about it? No survival skills, playing music is completely unrelated to your idea, stats aren't useful for what you want to do, bard is just a complete wash. Wearing leather and casting spells does not a ranger make. Rogue has a few things useful (stealth for one), but when trying to design classes to rely on the ranger's Big Things (Animal taming, for example), you could then immediately run into the issue where you're having to re-apply multiple things across multiple subclasses to re-apply the ranger ideas to them. At that point, why not just... Have a new class? I remain on the side of more classes being better (also like, just saying, 'brand new class!' is a bigger draw than 'new subclass') [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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