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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Horwath" data-source="post: 9669168" data-attributes="member: 6801299"><p>this can be solved by adding those things to specific skills:</p><p></p><p>1. If you have proficiency in this skill you can do this extra</p><p>2. if you have expertise in this skill you can do this extra.</p><p></p><p>I.E:</p><p>Medicine,</p><p>if you have proficiency in Medicine and you use a charge of medicine kit you can heal the target of your 1st aid for a number of HPs equal to your passive Medicine score(take 10).</p><p>if you have expertise in Medicine you can heal as you rolled a 20 on your Medicine roll and remove one condition(Poisoned, Blinded, Deafaned)</p><p>A target must finish Long rest before benefiting from this Action again.</p><p></p><p>Animal handling:</p><p>expertise might give you a small animal companion,</p><p></p><p>Survival can give you ability to prepare traps during Long rest that you can deploy as an Action.</p><p>prof bonus number of traps(double if you have expertise)</p><p>DC: 8+2×prof bonus, for both noticing traps(Perception or Survival) and for avoiding/limiting effects of them.</p><p>damage 1d6 to d12 per prof bonus, depending on damage rider from traps.</p><p></p><p>Nature:</p><p>well there can be a limit on what can you know without proficiency or expertise, no matter the roll.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9669168, member: 6801299"] this can be solved by adding those things to specific skills: 1. If you have proficiency in this skill you can do this extra 2. if you have expertise in this skill you can do this extra. I.E: Medicine, if you have proficiency in Medicine and you use a charge of medicine kit you can heal the target of your 1st aid for a number of HPs equal to your passive Medicine score(take 10). if you have expertise in Medicine you can heal as you rolled a 20 on your Medicine roll and remove one condition(Poisoned, Blinded, Deafaned) A target must finish Long rest before benefiting from this Action again. Animal handling: expertise might give you a small animal companion, Survival can give you ability to prepare traps during Long rest that you can deploy as an Action. prof bonus number of traps(double if you have expertise) DC: 8+2×prof bonus, for both noticing traps(Perception or Survival) and for avoiding/limiting effects of them. damage 1d6 to d12 per prof bonus, depending on damage rider from traps. Nature: well there can be a limit on what can you know without proficiency or expertise, no matter the roll. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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