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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Horwath" data-source="post: 9669297" data-attributes="member: 6801299"><p>that all can be or not spells or just special abilities.</p><p>one of suggestions back then was to make favored terrain/enemy more broad in effect. It would still be best at that special terrain but with bonuses to more situations.</p><p></p><p>I.E:</p><p>favored terrain</p><p></p><p>Arctic:</p><p>resistance to cold or immunity if you have resistance</p><p>normal movement over slippery terrain</p><p></p><p>Deserts:</p><p>resistance to fire or immunity if you have resistance</p><p>half normal usage of food and water</p><p></p><p>Swam:</p><p>resistance to poison damage or immunity if you have resistance</p><p>resistance on saves vs poison and disease</p><p>swim speed</p><p></p><p>Coastal:</p><p>swim speed</p><p>breathe underwater</p><p>no attack penalties underwater</p><p></p><p>Plains:</p><p>+10 move speed</p><p>Dash or Disengage as bonus action. Pick one</p><p></p><p>Underdark:</p><p>+60ft darkvision</p><p>Hide or Dash and Bonus action. Pick one</p><p></p><p>Forests:</p><p>climb speed</p><p>Hide or Disengage as Bonus action. pick one</p><p></p><p>Urban:</p><p>+3 skills</p><p>+3 languages</p><p></p><p>you get advantage on all Survival checks in your favored terrain</p><p></p><p></p><p>Favored enemy:</p><p>Global:</p><p>one language best suited for your prey</p><p></p><p>Dragons:</p><p>one energy resistance or immunity if you have resistance to energy type of a dragon. Can be taken multiple times</p><p>Advantage on Dex saves</p><p></p><p>Aberrations:</p><p>resistance to psychic damage or immunity if you have resistance</p><p>telepathy 60ft</p><p></p><p>Humanoids:</p><p>+2 skills from list: Insight, Deception, Persuation, Intimidation</p><p>+1 expertise in one of those skills</p><p>+2 languages</p><p></p><p>Undead:</p><p>resistance to necrotic damage</p><p>proficiency in Con saves</p><p></p><p>Celestial:</p><p>resistance to Radiant and Fire damage</p><p></p><p>Fiend:</p><p>resistance Necrotic and Fire damage</p></blockquote><p></p>
[QUOTE="Horwath, post: 9669297, member: 6801299"] that all can be or not spells or just special abilities. one of suggestions back then was to make favored terrain/enemy more broad in effect. It would still be best at that special terrain but with bonuses to more situations. I.E: favored terrain Arctic: resistance to cold or immunity if you have resistance normal movement over slippery terrain Deserts: resistance to fire or immunity if you have resistance half normal usage of food and water Swam: resistance to poison damage or immunity if you have resistance resistance on saves vs poison and disease swim speed Coastal: swim speed breathe underwater no attack penalties underwater Plains: +10 move speed Dash or Disengage as bonus action. Pick one Underdark: +60ft darkvision Hide or Dash and Bonus action. Pick one Forests: climb speed Hide or Disengage as Bonus action. pick one Urban: +3 skills +3 languages you get advantage on all Survival checks in your favored terrain Favored enemy: Global: one language best suited for your prey Dragons: one energy resistance or immunity if you have resistance to energy type of a dragon. Can be taken multiple times Advantage on Dex saves Aberrations: resistance to psychic damage or immunity if you have resistance telepathy 60ft Humanoids: +2 skills from list: Insight, Deception, Persuation, Intimidation +1 expertise in one of those skills +2 languages Undead: resistance to necrotic damage proficiency in Con saves Celestial: resistance to Radiant and Fire damage Fiend: resistance Necrotic and Fire damage [/QUOTE]
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