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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Flights of Fancy" data-source="post: 9669326" data-attributes="member: 7037975"><p>Some people have. Like I said, I've played in homebrews where Barbarians were a Fighter subclass, and so on.</p><p></p><p>My belief is that, because 5E is "good enough", that people don't think it is that important or if they do they just have the time to devote to making an RPG on their own time. People that have greater drive and vision might make it and those become the 3PP companies we have.</p><p></p><p>Another issue is that 5E and D&D in general still has too many camps wanting different things from the same concept. We see those dicussions with Bards, Monks, and Rangers often.</p><p></p><p></p><p>I disagree. I think it is more of an indication of time, money and other resources, etc. I know others who have hundreds of pages of homebrew stuff, but so much needs to be playtested and polished and unless you are part of the RPG-game-making industry, odds are you (individuals) don't have the time for that.</p><p></p><p>So, instead of playing what you want, you "settle for good enough" and keep hoping someone else will eventually do it.</p><p></p><p></p><p>They could be, but it gets to a point of losing granularity. Those "2 could be merged into 1" adventurer class as well, for instance.</p><p></p><p>The point of granularity when you lose too much is subjective and for myself I would think about 7 classes ideal.</p></blockquote><p></p>
[QUOTE="Flights of Fancy, post: 9669326, member: 7037975"] Some people have. Like I said, I've played in homebrews where Barbarians were a Fighter subclass, and so on. My belief is that, because 5E is "good enough", that people don't think it is that important or if they do they just have the time to devote to making an RPG on their own time. People that have greater drive and vision might make it and those become the 3PP companies we have. Another issue is that 5E and D&D in general still has too many camps wanting different things from the same concept. We see those dicussions with Bards, Monks, and Rangers often. I disagree. I think it is more of an indication of time, money and other resources, etc. I know others who have hundreds of pages of homebrew stuff, but so much needs to be playtested and polished and unless you are part of the RPG-game-making industry, odds are you (individuals) don't have the time for that. So, instead of playing what you want, you "settle for good enough" and keep hoping someone else will eventually do it. They could be, but it gets to a point of losing granularity. Those "2 could be merged into 1" adventurer class as well, for instance. The point of granularity when you lose too much is subjective and for myself I would think about 7 classes ideal. [/QUOTE]
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