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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Minigiant" data-source="post: 9676956" data-attributes="member: 63508"><p>Again my point is a bonus to most Ranger skills <strong>doesn't do anything </strong>at most tables. </p><p></p><p>+1d10 to Medicine checks doesn't do anything until you create and modify that a DC 15 Medicine check heals Xd6 hit points or stabilizes a dying creature.</p><p></p><p>Animal Handling +20</p><p>Medicine +20</p><p>Nature +20</p><p>Survival +20</p><p></p><p>Don't do "anything rangery" in the base rules because the rules for these skills don't have the endpoint effects they require nor do they have a core skill contest tied to the base gameplay loop.</p><p></p><p>Those effects exist not in the skill rules but as spells. Spells Rangers are half power at.</p><p></p><p>But</p><p></p><p>Athletics +20</p><p>Investigation +20</p><p>Perception +20</p><p>Stealth +20</p><p></p><p>Do have core rule effects and core rules contests. Athletics is in the grapple rules. Investigation finds traps and secrets. Perception and Stealth are the base skill is the hiding and ambush rules.</p><p></p><p>Rangers are necessary because the rules for Rangery things only exist in the ranger (and druid) classes.</p><p></p><p>One thing Daggerheart did well was make Rangers have full access to nature magic and skill. Rangers and Druids both share Sage at full power and Sage is a core supported aspect of the game.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9676956, member: 63508"] Again my point is a bonus to most Ranger skills [B]doesn't do anything [/B]at most tables. +1d10 to Medicine checks doesn't do anything until you create and modify that a DC 15 Medicine check heals Xd6 hit points or stabilizes a dying creature. Animal Handling +20 Medicine +20 Nature +20 Survival +20 Don't do "anything rangery" in the base rules because the rules for these skills don't have the endpoint effects they require nor do they have a core skill contest tied to the base gameplay loop. Those effects exist not in the skill rules but as spells. Spells Rangers are half power at. But Athletics +20 Investigation +20 Perception +20 Stealth +20 Do have core rule effects and core rules contests. Athletics is in the grapple rules. Investigation finds traps and secrets. Perception and Stealth are the base skill is the hiding and ambush rules. Rangers are necessary because the rules for Rangery things only exist in the ranger (and druid) classes. One thing Daggerheart did well was make Rangers have full access to nature magic and skill. Rangers and Druids both share Sage at full power and Sage is a core supported aspect of the game. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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