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General Tabletop Discussion
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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="GrimCo" data-source="post: 9676962" data-attributes="member: 7044462"><p>Cause, RAW, most skills suck and aren't worth paper they are printed on. While 5e did go in rulings over rules direction, that left skills vague on purpose compared to 3.5 where skills had precise dc for precise tasks, that left lot of room for house rules on how they work and what you can or can't do with them. </p><p></p><p>FE: Heal let you stabilize, treat poison (skill DC=poison save DC), speed up recovery of hp or ability damage, treat disease (skill DC= disease save DC). Medicine, on the other hand, you can try to stabilize or diagnose illness, but not cure one, and no fixed DC (up to DM), even prof with herbalist kit doesn't let you outright heal/cure. Handle animal in 3.5 had neat list of cool tricks you can teach to animal or train it for specific purpose. 5e version - calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, again, DCs are up to DM to decide. </p><p></p><p>What we need is list of fixed and specific stuff you can do with each skill.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9676962, member: 7044462"] Cause, RAW, most skills suck and aren't worth paper they are printed on. While 5e did go in rulings over rules direction, that left skills vague on purpose compared to 3.5 where skills had precise dc for precise tasks, that left lot of room for house rules on how they work and what you can or can't do with them. FE: Heal let you stabilize, treat poison (skill DC=poison save DC), speed up recovery of hp or ability damage, treat disease (skill DC= disease save DC). Medicine, on the other hand, you can try to stabilize or diagnose illness, but not cure one, and no fixed DC (up to DM), even prof with herbalist kit doesn't let you outright heal/cure. Handle animal in 3.5 had neat list of cool tricks you can teach to animal or train it for specific purpose. 5e version - calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, again, DCs are up to DM to decide. What we need is list of fixed and specific stuff you can do with each skill. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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