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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="GrimCo" data-source="post: 9677579" data-attributes="member: 7044462"><p>On the other hand, under 5e skill system, it's all "GM may I". There is no concrete guides what you can do with skills. Sure you can try and DM can rule it on the spot. Personally, I never encountered DM who said no in 3.5 days if i tried to use skill in creative way that wasn't covered with specifics. Was there DMs who said you can only do what's listed? Sure. Same as DMs who under 5e rules say - it isn't in skill description, so you can't do it (fe, Medicine states that you can diagnose but not cure illness or disease, so DM may just say - description doesn't cover curing, so you can't do it). </p><p></p><p>Best way is 4-5 concrete precise examples with DCs and wording that says that those are examples, give other general uses. FE Medicine- cure poison/disease with DC, stabilise with DC, heal x HP with DC. Then add - covers general medical knowledge, so it may be used for diagnosis and ways of transmitting various diseases, recognizing procedures done to someone, perform autopsy, determine cause of death etc.</p><p></p><p></p><p></p><p>Yes, good experienced DM can on the fly make rulings. But inexperienced one, who's only experience of D&D is 5e, needs more guidelines. Let's use that Medicine example. If player says that he want's to use it to heal injured player. What DC for skill check? How many HP does he restore?</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9677579, member: 7044462"] On the other hand, under 5e skill system, it's all "GM may I". There is no concrete guides what you can do with skills. Sure you can try and DM can rule it on the spot. Personally, I never encountered DM who said no in 3.5 days if i tried to use skill in creative way that wasn't covered with specifics. Was there DMs who said you can only do what's listed? Sure. Same as DMs who under 5e rules say - it isn't in skill description, so you can't do it (fe, Medicine states that you can diagnose but not cure illness or disease, so DM may just say - description doesn't cover curing, so you can't do it). Best way is 4-5 concrete precise examples with DCs and wording that says that those are examples, give other general uses. FE Medicine- cure poison/disease with DC, stabilise with DC, heal x HP with DC. Then add - covers general medical knowledge, so it may be used for diagnosis and ways of transmitting various diseases, recognizing procedures done to someone, perform autopsy, determine cause of death etc. Yes, good experienced DM can on the fly make rulings. But inexperienced one, who's only experience of D&D is 5e, needs more guidelines. Let's use that Medicine example. If player says that he want's to use it to heal injured player. What DC for skill check? How many HP does he restore? [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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