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General Tabletop Discussion
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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="doctorbadwolf" data-source="post: 9677988" data-attributes="member: 6704184"><p>Those aren’t the same. The 3.5 example is reasonable. When there is a seemingly exhaustive list, it’s reasonable to conclude that it <em>is exhaustive.</em></p><p>It isn’t a reasonable interpretation of the 5e rules <strong>which the clearly stated as not exhaustive description of the sorts of tasks a skill can add your bonus to </strong>are actually totally exhaustive in spite of the rules saying they aren’t.</p><p></p><p></p><p>Sounds like 4e….like I said.</p><p></p><p>When my nephew ran the game with the new rules, for the first time, he let a successful medicine check allow spending a hit point die to regain hit point die plus Con Mod. The DC was 15 like most stuff that isn’t easy but is totally possible for a proficient character. There are standard DCs in the DMG. He didn’t need any help, he just read the core books.</p><p>ETA: He told me what rules he had read to come to those answers, but I don’t recall with any certainty. I’ve been doing this long enough I don’t really lean on RAW all that much anymore, and instead just run the game, but he read the DMG and made rulings based on it and the PHB and what felt right for the game and tone and players. </p><p></p><p>Not really. Every teenager I have run D&D for at the library, for instance, once I explained the way the game is played by the rules (ie rulings, rules are guides, we build the game in play using the rules as a starting point, here is the conversation of play that creates the basic gameplay loop, etc.), has just done it naturally from that point. The only people who have struggled IME are people who are used to more strictly defined TTRPGs or editions.</p><p></p><p>“Can I try to stabilize and wake him, and then heal him with some herbs and stuff?”</p><p>“Sure, spend a use of the healers kit to stabilize him and then make a medicine check, and since you have an Herbalism Kit, you have advantage.”</p><p></p><p>The situation is cleaner and easier to run in 2024, though it still could use a clear success ladder with descriptions of what sorts of things higher success means for each skill, but it’s not like we just have two sentences of vague “do stuff like this” and a separate statement elsewhere in the book that the DM decides if what you attempt can work and if so what the roll is.</p><p></p><p>I don’t need to know any of that to play a ranger, run a game with a ranger in it, or build a ranger for other people to play.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9677988, member: 6704184"] Those aren’t the same. The 3.5 example is reasonable. When there is a seemingly exhaustive list, it’s reasonable to conclude that it [I]is exhaustive.[/I] It isn’t a reasonable interpretation of the 5e rules [B]which the clearly stated as not exhaustive description of the sorts of tasks a skill can add your bonus to [/B]are actually totally exhaustive in spite of the rules saying they aren’t. Sounds like 4e….like I said. When my nephew ran the game with the new rules, for the first time, he let a successful medicine check allow spending a hit point die to regain hit point die plus Con Mod. The DC was 15 like most stuff that isn’t easy but is totally possible for a proficient character. There are standard DCs in the DMG. He didn’t need any help, he just read the core books. ETA: He told me what rules he had read to come to those answers, but I don’t recall with any certainty. I’ve been doing this long enough I don’t really lean on RAW all that much anymore, and instead just run the game, but he read the DMG and made rulings based on it and the PHB and what felt right for the game and tone and players. Not really. Every teenager I have run D&D for at the library, for instance, once I explained the way the game is played by the rules (ie rulings, rules are guides, we build the game in play using the rules as a starting point, here is the conversation of play that creates the basic gameplay loop, etc.), has just done it naturally from that point. The only people who have struggled IME are people who are used to more strictly defined TTRPGs or editions. “Can I try to stabilize and wake him, and then heal him with some herbs and stuff?” “Sure, spend a use of the healers kit to stabilize him and then make a medicine check, and since you have an Herbalism Kit, you have advantage.” The situation is cleaner and easier to run in 2024, though it still could use a clear success ladder with descriptions of what sorts of things higher success means for each skill, but it’s not like we just have two sentences of vague “do stuff like this” and a separate statement elsewhere in the book that the DM decides if what you attempt can work and if so what the roll is. I don’t need to know any of that to play a ranger, run a game with a ranger in it, or build a ranger for other people to play. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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