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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="GrimCo" data-source="post: 9678251" data-attributes="member: 7044462"><p>It's not about what you can add your skill bonus to. It's about concrete stuff that skill can do. 3.5 and 5 are on the different ends of spectrum. One is super comprehensive and detailed with little room for interpretation, other is very broad and mostly left to interpretation. When reading trough 3.5 skill, you know, from mechanical standpoint, what is bare minimum of abilities that skills give you and how it interacts with other game mechanics. With that, you can easily decide is that skill worth taking or not. In 5e, you don't get that. You see what it might be used for, but no what are bare minimums you have. It's much harder to judge how useful it will be. Skill don't even have their own chapter, they are under ability checks (in 2014 phb). </p><p></p><p>Might be. Last time i played 4e, PHB2 wasn't even out yet.</p><p></p><p>He made ruling ( and solid one in general terms, but one that makes medicine suck for healing hp, since it relies on resource of character that's getting healed). Other DM would make different ruling. Problem with rulings is, to keep consistency, first time you rule something, you set precedent, and then you need to remember or write it down, so you can make same one next time same situation pops up. In effect, you create rules on the fly.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9678251, member: 7044462"] It's not about what you can add your skill bonus to. It's about concrete stuff that skill can do. 3.5 and 5 are on the different ends of spectrum. One is super comprehensive and detailed with little room for interpretation, other is very broad and mostly left to interpretation. When reading trough 3.5 skill, you know, from mechanical standpoint, what is bare minimum of abilities that skills give you and how it interacts with other game mechanics. With that, you can easily decide is that skill worth taking or not. In 5e, you don't get that. You see what it might be used for, but no what are bare minimums you have. It's much harder to judge how useful it will be. Skill don't even have their own chapter, they are under ability checks (in 2014 phb). Might be. Last time i played 4e, PHB2 wasn't even out yet. He made ruling ( and solid one in general terms, but one that makes medicine suck for healing hp, since it relies on resource of character that's getting healed). Other DM would make different ruling. Problem with rulings is, to keep consistency, first time you rule something, you set precedent, and then you need to remember or write it down, so you can make same one next time same situation pops up. In effect, you create rules on the fly. [/QUOTE]
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