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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="doctorbadwolf" data-source="post: 9683830" data-attributes="member: 6704184"><p>Of course you can. </p><p></p><p>No moreso than anyone else. Not pages of rules. </p><p></p><p>I didn’t say anything about hand waving them. </p><p></p><p>Tropes. Not real world stuff. Being able to track anything, being able to calm beast and listen to trees/the earth, knowing the names and uses of every plant and critter, moving through the wild unimpeded, knowing how to hunt anything, etc. </p><p></p><p>None of that requires specifics. You don’t need to write down what each herb does, you just give a type of item you can craft from foraging, and make the Ranger better at checks with the skills used to do so. </p><p></p><p>Absolutely. Ranger tropes aren’t the same thing as actual survivalist knowledge. </p><p></p><p>Nonsense, my friend. The game needs only to tell you how to resolve an attempt to track a creature. Anything else is bonus material. </p><p></p><p>I’d like the skills to give more guidance, but as we saw with 2014 backgrounds, “here’s a list of examples but they’re just examples to show what kind of things you can do” <em>doesn’t work.</em> Many <em>many</em> people to this day think that 2014 backgrounds are package deals you can’t customize or invent entirely of your own choices.</p><p></p><p> Skills <em>always</em> end up the same way if they are defined too specifically, no matter how many times the game prints text about how the skill descriptions aren’t exhaustive.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9683830, member: 6704184"] Of course you can. No moreso than anyone else. Not pages of rules. I didn’t say anything about hand waving them. Tropes. Not real world stuff. Being able to track anything, being able to calm beast and listen to trees/the earth, knowing the names and uses of every plant and critter, moving through the wild unimpeded, knowing how to hunt anything, etc. None of that requires specifics. You don’t need to write down what each herb does, you just give a type of item you can craft from foraging, and make the Ranger better at checks with the skills used to do so. Absolutely. Ranger tropes aren’t the same thing as actual survivalist knowledge. Nonsense, my friend. The game needs only to tell you how to resolve an attempt to track a creature. Anything else is bonus material. I’d like the skills to give more guidance, but as we saw with 2014 backgrounds, “here’s a list of examples but they’re just examples to show what kind of things you can do” [I]doesn’t work.[/I] Many [I]many[/I] people to this day think that 2014 backgrounds are package deals you can’t customize or invent entirely of your own choices. Skills [I]always[/I] end up the same way if they are defined too specifically, no matter how many times the game prints text about how the skill descriptions aren’t exhaustive. [/QUOTE]
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Community
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Convince me that the Ranger is a necessary Class.
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