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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Minigiant" data-source="post: 9683837" data-attributes="member: 63508"><p>You only need as many words blurbs as Ranger tropes you want to create.</p><p></p><p>You can identify plants, beasts, rocks, and other naturally occuring creatures with a Nature (INT) roll.</p><p></p><p>That's a rule and it's short.</p><p></p><p></p><p>There No need for technical or real-world knowledge if you contain the rules for creating those tropes in the game. </p><p></p><p>It's very simple </p><p></p><p>Either </p><p></p><p>1) You go freeform and the gamers have to know the games interpretation and gameplay loops for creating those tropes</p><p></p><p>Or</p><p></p><p>2) You create specific rules for each trope you want to manifest in the game.</p><p></p><p>If you want an particularly experienced Ranger to be able to track a Wizard's whereabouts through a portal by identifying the sand or dirt that flew through the portal when he opened it. You have to either:</p><p></p><p>1) have both the Ranger player or the Dungeon Master identify that this is a manner that you would be able to track the wizard. Then agree that this is allowed for the Ranger. </p><p></p><p>Or</p><p></p><p>2) Create a rule that you can roll a Survival (Wisdom) check to track people through portals and teleportation.</p><p></p><p>Or</p><p></p><p>How WOTC What do it) Create a Reopen Portal spell.</p><p></p><p></p><p>The game also has to tell you the bounds and limit of that role based on the trope they were trying to emulate.</p><p></p><p>Because the way D&D works is a player cannot perform a trope unless either The player in DM agree on the trope or the game prescribes the trope in its rules and and the group decides to abide by the rules.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9683837, member: 63508"] You only need as many words blurbs as Ranger tropes you want to create. You can identify plants, beasts, rocks, and other naturally occuring creatures with a Nature (INT) roll. That's a rule and it's short. There No need for technical or real-world knowledge if you contain the rules for creating those tropes in the game. It's very simple Either 1) You go freeform and the gamers have to know the games interpretation and gameplay loops for creating those tropes Or 2) You create specific rules for each trope you want to manifest in the game. If you want an particularly experienced Ranger to be able to track a Wizard's whereabouts through a portal by identifying the sand or dirt that flew through the portal when he opened it. You have to either: 1) have both the Ranger player or the Dungeon Master identify that this is a manner that you would be able to track the wizard. Then agree that this is allowed for the Ranger. Or 2) Create a rule that you can roll a Survival (Wisdom) check to track people through portals and teleportation. Or How WOTC What do it) Create a Reopen Portal spell. The game also has to tell you the bounds and limit of that role based on the trope they were trying to emulate. Because the way D&D works is a player cannot perform a trope unless either The player in DM agree on the trope or the game prescribes the trope in its rules and and the group decides to abide by the rules. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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