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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="doctorbadwolf" data-source="post: 9683883" data-attributes="member: 6704184"><p>So, the Ranger’s tropes are magical. Glad we agree on that at least. </p><p></p><p>Anyway, slightly more descriptive text in the rules for skills, more reasonable consumable crafting times and costs (not just a ranger issue), little things like that, would help, and making the NE terrain benefits still require rolls so that something is actually happening when they are used, and that’s it. It doesn’t require a rewrite or anything and it certainly doesn’t require any knowledge of actually doing ranger stuff. </p><p></p><p>You don’t need rules to track through portals, you just need guidance on using survival to track, including info on fantastical terrains and hazards and such. The DMG really should have expanded on the supernatural environments from Tasha’s. But it doesn’t need to get nitty gritty, it just needs to be usable and have some <em>guidance.</em></p><p></p><p>Just put uses for skills into those things (survival as an example of how to figure out the nature of a magical environment and what to do about it, for instance) , and make rangers better at the actions they use those skills and/or give them bonuses to any use of those skills.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9683883, member: 6704184"] So, the Ranger’s tropes are magical. Glad we agree on that at least. Anyway, slightly more descriptive text in the rules for skills, more reasonable consumable crafting times and costs (not just a ranger issue), little things like that, would help, and making the NE terrain benefits still require rolls so that something is actually happening when they are used, and that’s it. It doesn’t require a rewrite or anything and it certainly doesn’t require any knowledge of actually doing ranger stuff. You don’t need rules to track through portals, you just need guidance on using survival to track, including info on fantastical terrains and hazards and such. The DMG really should have expanded on the supernatural environments from Tasha’s. But it doesn’t need to get nitty gritty, it just needs to be usable and have some [I]guidance.[/I] Just put uses for skills into those things (survival as an example of how to figure out the nature of a magical environment and what to do about it, for instance) , and make rangers better at the actions they use those skills and/or give them bonuses to any use of those skills. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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