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General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Minigiant" data-source="post: 9685315" data-attributes="member: 63508"><p>See. Although a lot of this looks cool and awesome, it shows exactly why it would not work and why modern game design abandoned this line of thinking.</p><p></p><p>It's 00s feat tree design.</p><p></p><p>Feat Trees have the drawbacks that </p><ol> <li data-xf-list-type="ol">You open up the option that you can accidental screw up your PC by not following a tree</li> <li data-xf-list-type="ol">You have to balance all the feat trees against each other to not make an illusion of choice</li> </ol><p>It's really hard. Really hard. MMORPG designers pulled their hair out doing this and they can adjust content after release.</p><p></p><p>It only "worked" for Warlock because Warlock's power was in being a full caster and had Eldritch blast. Invocations were secondary.</p><p></p><p>If you pick all weak Invocations or the weakest tree, you still got the highest level spells and ELFRITCH BLAST!</p><p>If you pick all strongest Invocations or the strongest tree, you still are using the highest level spells and ELFRITCH BLAST!</p><p></p><p>The issue is fans want the subclass to be the main power. That's how we got the 2014 Ranger where </p><ol> <li data-xf-list-type="ol">If the subclass was designed weakly, the whole ranger sucked.</li> <li data-xf-list-type="ol">If the subclass was designed too strong, the whole ranger was a top choice for multiclass dips.</li> <li data-xf-list-type="ol">If the subclass was designed meh, the whole ranger felt meh.</li> <li data-xf-list-type="ol">Many where unhappy</li> </ol><p>Now imagine if the ranger subclasses were broken up and closable ala carte. The lows are lower. The highs are higher.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9685315, member: 63508"] See. Although a lot of this looks cool and awesome, it shows exactly why it would not work and why modern game design abandoned this line of thinking. It's 00s feat tree design. Feat Trees have the drawbacks that [LIST=1] [*]You open up the option that you can accidental screw up your PC by not following a tree [*]You have to balance all the feat trees against each other to not make an illusion of choice [/LIST] It's really hard. Really hard. MMORPG designers pulled their hair out doing this and they can adjust content after release. It only "worked" for Warlock because Warlock's power was in being a full caster and had Eldritch blast. Invocations were secondary. If you pick all weak Invocations or the weakest tree, you still got the highest level spells and ELFRITCH BLAST! If you pick all strongest Invocations or the strongest tree, you still are using the highest level spells and ELFRITCH BLAST! The issue is fans want the subclass to be the main power. That's how we got the 2014 Ranger where [LIST=1] [*]If the subclass was designed weakly, the whole ranger sucked. [*]If the subclass was designed too strong, the whole ranger was a top choice for multiclass dips. [*]If the subclass was designed meh, the whole ranger felt meh. [*]Many where unhappy [/LIST] Now imagine if the ranger subclasses were broken up and closable ala carte. The lows are lower. The highs are higher. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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