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General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9694562" data-attributes="member: 6790260"><p>One thing I find genuinely hilarious about this is that FFXIV has precisely the opposite problem.</p><p></p><p>It <em>doesn't have</em> a "Ranger" class. (Or, rather, "job"; Final Fantasy treats "classes" as lower-tier things you usually graduate out of, and "jobs" are the <em>true</em> equivalent of a D&D class). This leaves a number of fans REALLY upset.</p><p></p><p>See, FFXIV ties the job you play to the <em>weapon</em> you wield. This makes for a nice clean thematic expression for each job--but it also means that, because the "Bard" job uses bows, there's...really no room for a "Ranger" class anymore, as bows were also <em>the</em> Ranger thing. Bards being archers has this whole cultural explanation within the world of FFXIV (TL;DR: they're sort of a blend of battlefield pseudo-medic, inspiring presence, and death-from-afar/longbowman-type units), but this now means that, because of the 1:1 correspondence between a specific weapon type and a specific job, if we ever get a "Ranger" it's going to have to use something other than a longbow-type weapon.</p><p></p><p>This leaves many fans frustrated, because in their heads, a "Ranger" <em>cannot be</em> strongly associated with music, performance, or the inspirational/party-buffing elements of the Bard. It needs to be a rugged outdoorsman, a hunter-of-beasts; if it has any association with healing at all, it should only be in a poultices-and-bandages kind of way, not "Music has charms to soothe a savage breast". Meaning, these people very much believe Ranger IS a "necessary [job]" and have articulated many reasons why it irritates them that they have to settle for something merely adjacent, something that comes bundled with a bunch of mechanics and thematics they don't like.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9694562, member: 6790260"] One thing I find genuinely hilarious about this is that FFXIV has precisely the opposite problem. It [I]doesn't have[/I] a "Ranger" class. (Or, rather, "job"; Final Fantasy treats "classes" as lower-tier things you usually graduate out of, and "jobs" are the [I]true[/I] equivalent of a D&D class). This leaves a number of fans REALLY upset. See, FFXIV ties the job you play to the [I]weapon[/I] you wield. This makes for a nice clean thematic expression for each job--but it also means that, because the "Bard" job uses bows, there's...really no room for a "Ranger" class anymore, as bows were also [I]the[/I] Ranger thing. Bards being archers has this whole cultural explanation within the world of FFXIV (TL;DR: they're sort of a blend of battlefield pseudo-medic, inspiring presence, and death-from-afar/longbowman-type units), but this now means that, because of the 1:1 correspondence between a specific weapon type and a specific job, if we ever get a "Ranger" it's going to have to use something other than a longbow-type weapon. This leaves many fans frustrated, because in their heads, a "Ranger" [I]cannot be[/I] strongly associated with music, performance, or the inspirational/party-buffing elements of the Bard. It needs to be a rugged outdoorsman, a hunter-of-beasts; if it has any association with healing at all, it should only be in a poultices-and-bandages kind of way, not "Music has charms to soothe a savage breast". Meaning, these people very much believe Ranger IS a "necessary [job]" and have articulated many reasons why it irritates them that they have to settle for something merely adjacent, something that comes bundled with a bunch of mechanics and thematics they don't like. [/QUOTE]
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