Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9694567" data-attributes="member: 6790260"><p>Well, at least with <em>mage armor</em>, because you can swap out one Sorcerer spell each time you level up, you can replace it with something more useful once you hit level 3--which is quite reasonable, since that also gets you 2nd level spells.</p><p></p><p>But your remaining points are quite valid. Personally, I'm of the opinion that there should be a blanket rule: If you gain a feature through a class, subclass, or feat that would be a duplicate of what you already have, you may retrain the original feature to something else of equivalent level. So, if you gain <em>chromatic orb</em> as a 1st-level Sorcerer, and then gain it by becoming a Draconic Sorcerer at 3rd, you can instantly retrain the original <em>chromatic orb</em> to any other 1st-level spell.</p><p></p><p>This still leaves some gaps--like <em>mage armor</em> and the Draconic armor bonus--but those are generally infrequent enough that it's less of an issue.</p><p></p><p></p><p>Ah, sorry, hadn't read this far and didn't see this. I guess I just see this as a reasonable "cost of doing business" thing. You want the extra armor, pick it up at 1st level and swap it at 3rd. Don't want to swap, or want to swap something else? Might have to accept not having much AC until 3rd level!</p><p></p><p></p><p>Sure. It's one of the (many) reasons why true Novice Levels, rather than the "levels 1 and 2 are training wheels to be skipped" approach, would have been significantly better.</p><p></p><p></p><p>We're running into the inherent illogic, the baked-in artificiality, of the class-and-level system. Knowledge in the real world doesn't come in large, chunky blocks. At most, it comes in very small chunks, like learning one specific skill (e.g. "how to take the derivative of a polynomial" or "what a redox reaction is" or "how to true up a board"), which spread out over a significant period of time. One does not go from being a rube to being "trained" in a skill all at once. The problem is, it's...generally not very <em>fun</em> to play through this really really gradual, tiny-bit-by-tiny-bit growth, unless the system has been specifically designed for it. (This is another of the reasons to have robust Novice Level rules--because, if implemented in a 13A "incremental advance" kind of way, they DO allow us to parcel out one little chunk at a time.) D&D isn't and, with the <em>possible</em> exception of 4e, never has been designed that way. 13th Age was, as noted, but it's far from typical.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9694567, member: 6790260"] Well, at least with [I]mage armor[/I], because you can swap out one Sorcerer spell each time you level up, you can replace it with something more useful once you hit level 3--which is quite reasonable, since that also gets you 2nd level spells. But your remaining points are quite valid. Personally, I'm of the opinion that there should be a blanket rule: If you gain a feature through a class, subclass, or feat that would be a duplicate of what you already have, you may retrain the original feature to something else of equivalent level. So, if you gain [I]chromatic orb[/I] as a 1st-level Sorcerer, and then gain it by becoming a Draconic Sorcerer at 3rd, you can instantly retrain the original [I]chromatic orb[/I] to any other 1st-level spell. This still leaves some gaps--like [I]mage armor[/I] and the Draconic armor bonus--but those are generally infrequent enough that it's less of an issue. Ah, sorry, hadn't read this far and didn't see this. I guess I just see this as a reasonable "cost of doing business" thing. You want the extra armor, pick it up at 1st level and swap it at 3rd. Don't want to swap, or want to swap something else? Might have to accept not having much AC until 3rd level! Sure. It's one of the (many) reasons why true Novice Levels, rather than the "levels 1 and 2 are training wheels to be skipped" approach, would have been significantly better. We're running into the inherent illogic, the baked-in artificiality, of the class-and-level system. Knowledge in the real world doesn't come in large, chunky blocks. At most, it comes in very small chunks, like learning one specific skill (e.g. "how to take the derivative of a polynomial" or "what a redox reaction is" or "how to true up a board"), which spread out over a significant period of time. One does not go from being a rube to being "trained" in a skill all at once. The problem is, it's...generally not very [I]fun[/I] to play through this really really gradual, tiny-bit-by-tiny-bit growth, unless the system has been specifically designed for it. (This is another of the reasons to have robust Novice Level rules--because, if implemented in a 13A "incremental advance" kind of way, they DO allow us to parcel out one little chunk at a time.) D&D isn't and, with the [I]possible[/I] exception of 4e, never has been designed that way. 13th Age was, as noted, but it's far from typical. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
Top