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General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9694572" data-attributes="member: 6790260"><p>Well, all "jobs" in FFXIV inherently manipulate aether, which means they're all, in some sense, "magic". The difference is that a "Disciple of Magic" (read: caster) is someone legitimately "casting spells", e.g., flinging around fireballs, calling down space-dragon lasers, or bringing magic paint to life, or manipulating the aether in others' bodies to restore them (healers). By comparison, a "Disciple of War" is manipulating the aether within their own body, and to a limited extent the aether of the physical world around them, as part of a martial art. Bards manipulate aether through the power of song, but also imbue their arrows with poison and wind, fire and light.</p><p></p><p>The other two "physical ranged DPS" jobs (to distinguish from melee jobs and ranged casting jobs) are Machinists, who use guns, turrets, and magitek devices; and Dancers, who wield dual chakrams (think Xena: Warrior Princess, except Dancer chakrams come in pairs) and inspire their allies through beautiful and deadly physical motions (various dances with aether-manipulating properties.)</p><p></p><p>Machinist is the only phys ranged job that is (almost) pure DPS, minimal support. So there's a small but vocal minority who dislike that their only choices are "not-medieval" (Machinist) or support-heavy and more mystical in some way (Bard and Dancer).</p><p></p><p>And yes, part of the design problem is that the thing Rangers in other FF games have been used for don't fit very well in the multiplayer RPG environment. They make a lot of sense in <em>single</em> player, where choosing to specialize one of your party members in "I kill specific things REAL REAL good" or "I set down powerful traps that have to be triggered by enemies interacting with them" is perfectly workable. In an MMO environment, those mechanics....don't fit properly, and would be extremely likely to be either a design or balance headache, or be not very fun to use as a player.</p><p></p><p>That said, it's been two whole expansions since we last got a ranged physical job (MCH was added in the first expansion; DNC followed in the third expansion), so like most folks I think it's very likely we get a new one with the next expansion, which should launch sometime next year. "Ranger" is one possible option they could pursue there. Personally, I think it's more likely to be a "Demon Hunter" in the Diablo style, or my personal preference, an "Arbalest", but either way using crossbows (either one big repeating crossbow, or two hand crossbows)--but either way, we may finally get an option that fits better with how FF "Ranger" fans have wanted to play.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9694572, member: 6790260"] Well, all "jobs" in FFXIV inherently manipulate aether, which means they're all, in some sense, "magic". The difference is that a "Disciple of Magic" (read: caster) is someone legitimately "casting spells", e.g., flinging around fireballs, calling down space-dragon lasers, or bringing magic paint to life, or manipulating the aether in others' bodies to restore them (healers). By comparison, a "Disciple of War" is manipulating the aether within their own body, and to a limited extent the aether of the physical world around them, as part of a martial art. Bards manipulate aether through the power of song, but also imbue their arrows with poison and wind, fire and light. The other two "physical ranged DPS" jobs (to distinguish from melee jobs and ranged casting jobs) are Machinists, who use guns, turrets, and magitek devices; and Dancers, who wield dual chakrams (think Xena: Warrior Princess, except Dancer chakrams come in pairs) and inspire their allies through beautiful and deadly physical motions (various dances with aether-manipulating properties.) Machinist is the only phys ranged job that is (almost) pure DPS, minimal support. So there's a small but vocal minority who dislike that their only choices are "not-medieval" (Machinist) or support-heavy and more mystical in some way (Bard and Dancer). And yes, part of the design problem is that the thing Rangers in other FF games have been used for don't fit very well in the multiplayer RPG environment. They make a lot of sense in [I]single[/I] player, where choosing to specialize one of your party members in "I kill specific things REAL REAL good" or "I set down powerful traps that have to be triggered by enemies interacting with them" is perfectly workable. In an MMO environment, those mechanics....don't fit properly, and would be extremely likely to be either a design or balance headache, or be not very fun to use as a player. That said, it's been two whole expansions since we last got a ranged physical job (MCH was added in the first expansion; DNC followed in the third expansion), so like most folks I think it's very likely we get a new one with the next expansion, which should launch sometime next year. "Ranger" is one possible option they could pursue there. Personally, I think it's more likely to be a "Demon Hunter" in the Diablo style, or my personal preference, an "Arbalest", but either way using crossbows (either one big repeating crossbow, or two hand crossbows)--but either way, we may finally get an option that fits better with how FF "Ranger" fans have wanted to play. [/QUOTE]
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