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General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="James Gasik" data-source="post: 9759216" data-attributes="member: 6877472"><p>If you count Pathfinder 1e as D&D, then that is probably the best version of the Ranger, especially with the ability to swap out class features you find less than reliable with Archetypes (3.5 had this option as well, but Alternative Class Features and Racial Substitution levels were scattered all over the place and not as robust as Pathfinder Archetypes).</p><p></p><p>I'd rank it highly, but I'm not sure where I'd rank 4e Rangers specifically. Everyone remembers them as damage machines, but I have fond memories of their support and Utility powers. I played a 4e Ranger into epic tier (stopping at level 22 if memory serves because the adventure path we were on just couldn't keep up with us, and the DM felt like it was too much work to rewrite the adventure around our antics) and while I wasn't the best damage dealer in the party (I rolled lots of dice and it looked scary, but my die rolls were usually mid, lol), I could serve up enemies on a silver platter to my party to annihilate with my nova round which left enemies prone, slowed, dazed (save ends) and stunned (save ends). I could create a temporary teleportation gate on the battlefield, create a wall of earth, and even combat teleport granting myself a huge defense buff. Plus I had an encounter power that could block an enemy attack on an ally. Toss in my Warlord multiclass Feat that granted the party +3 to hit on the turn they spend an Action Point, and I was a menace.</p><p></p><p>Now there's a lot of supernatural stuff going on there, which some people might not like in their Ranger, but I definitely wasn't wiggling my fingers to do any of it!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9759216, member: 6877472"] If you count Pathfinder 1e as D&D, then that is probably the best version of the Ranger, especially with the ability to swap out class features you find less than reliable with Archetypes (3.5 had this option as well, but Alternative Class Features and Racial Substitution levels were scattered all over the place and not as robust as Pathfinder Archetypes). I'd rank it highly, but I'm not sure where I'd rank 4e Rangers specifically. Everyone remembers them as damage machines, but I have fond memories of their support and Utility powers. I played a 4e Ranger into epic tier (stopping at level 22 if memory serves because the adventure path we were on just couldn't keep up with us, and the DM felt like it was too much work to rewrite the adventure around our antics) and while I wasn't the best damage dealer in the party (I rolled lots of dice and it looked scary, but my die rolls were usually mid, lol), I could serve up enemies on a silver platter to my party to annihilate with my nova round which left enemies prone, slowed, dazed (save ends) and stunned (save ends). I could create a temporary teleportation gate on the battlefield, create a wall of earth, and even combat teleport granting myself a huge defense buff. Plus I had an encounter power that could block an enemy attack on an ally. Toss in my Warlord multiclass Feat that granted the party +3 to hit on the turn they spend an Action Point, and I was a menace. Now there's a lot of supernatural stuff going on there, which some people might not like in their Ranger, but I definitely wasn't wiggling my fingers to do any of it! [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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