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General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Rocker26a" data-source="post: 9759978" data-attributes="member: 7042495"><p>Exactly, as before and as again afterwards, Favoured Enemy provided a sticking point. The fact that it's more explicitly a combat feature brings that problem of "<em>Are there (creature type)s in this leg of the campaign? No? Well just let me know when there are, because I dedicated a class feature and a facet of my character roleplay to that eventuality!</em>" into sharper focus.</p><p></p><p>Ruling out a <em>total</em> overhaul, I would've liked if Revised Ranger had just lost the hard shell of Favoured Enemy, and done something similar to what Natural Explorer got; render it agnostic, provide benefits that are potentially applicable for <em>any</em> monster fight/tracking. Though I do get why Favoured Enemy might've provoked a bit more rigidity than Natural Explorer when it comes to a revision.</p><p></p><p>While it's by no means my preferred solution, I do agree there might've been ways to make "Hunter's Mark does Favoured Enemy's heavy lifting" work well, particularly for Revised Ranger. I think if the Class Feature Variants UA that came out a couple years after had provisions for Revised Ranger, that would've been perfectly acceptable for a good portion of the playerbase. I'd say that initial incarnation of Favoured Foe was one of the least worst ones we ever got, it just lacked a touch of scaling. If they'd just offered as a footnote "<em>Playing Revised Ranger and using Favoured Foe? The 6th level feature "Greater Favoured Enemy" now does this instead: (some form of buff)!</em>", I think that might've been good.</p></blockquote><p></p>
[QUOTE="Rocker26a, post: 9759978, member: 7042495"] Exactly, as before and as again afterwards, Favoured Enemy provided a sticking point. The fact that it's more explicitly a combat feature brings that problem of "[I]Are there (creature type)s in this leg of the campaign? No? Well just let me know when there are, because I dedicated a class feature and a facet of my character roleplay to that eventuality![/I]" into sharper focus. Ruling out a [I]total[/I] overhaul, I would've liked if Revised Ranger had just lost the hard shell of Favoured Enemy, and done something similar to what Natural Explorer got; render it agnostic, provide benefits that are potentially applicable for [I]any[/I] monster fight/tracking. Though I do get why Favoured Enemy might've provoked a bit more rigidity than Natural Explorer when it comes to a revision. While it's by no means my preferred solution, I do agree there might've been ways to make "Hunter's Mark does Favoured Enemy's heavy lifting" work well, particularly for Revised Ranger. I think if the Class Feature Variants UA that came out a couple years after had provisions for Revised Ranger, that would've been perfectly acceptable for a good portion of the playerbase. I'd say that initial incarnation of Favoured Foe was one of the least worst ones we ever got, it just lacked a touch of scaling. If they'd just offered as a footnote "[I]Playing Revised Ranger and using Favoured Foe? The 6th level feature "Greater Favoured Enemy" now does this instead: (some form of buff)![/I]", I think that might've been good. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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