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General Tabletop Discussion
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Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="CreamCloud0" data-source="post: 9760190" data-attributes="member: 7034710"><p>i've probably already said this in this thread but given it's inclination to disappear and resurface every couple of weeks it's probably worth restating, i really liked what baldur's gate 3 did conceptually with favoured enemy(admittedly focused on humanoid archetypes than creature categories) and favoured terrain, just to start with you get multiple of both as you level up, but more importantly the benefits you get from both are more generically applicable rather than specifically active against a specific type of foe, you pick the anti-demon archetype and you get proficiency in religion and the sacred flame cantrip, pick bounty hunter you get investigation proficiency and advantage on ensnaring strike, pick tundra as your favoured terrain and get cold resistance, pick the city and get sleight of hand.</p><p></p><p>i do think you could probably get away with a baseline martial ranger, but with a number of feature choices that offer to lean into spellcasting that have the potential to synergize into making your character play higher-magic than they are, like stacking a third-caster subclass, with a druidic warrior fighting style for extra cantrips, and 'ranger invocations' which give you an arcane recovery feature and the ability to cast cure wounds PB/LR,</p><p>plus a focus on giving high quantity usage of low level magic that remain useful being cast at low levels(like find familiar, jump, shield, healing word, speak with animals, identify, bane, detect poison+disease) rather than spells that come online too late to be useful.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9760190, member: 7034710"] i've probably already said this in this thread but given it's inclination to disappear and resurface every couple of weeks it's probably worth restating, i really liked what baldur's gate 3 did conceptually with favoured enemy(admittedly focused on humanoid archetypes than creature categories) and favoured terrain, just to start with you get multiple of both as you level up, but more importantly the benefits you get from both are more generically applicable rather than specifically active against a specific type of foe, you pick the anti-demon archetype and you get proficiency in religion and the sacred flame cantrip, pick bounty hunter you get investigation proficiency and advantage on ensnaring strike, pick tundra as your favoured terrain and get cold resistance, pick the city and get sleight of hand. i do think you could probably get away with a baseline martial ranger, but with a number of feature choices that offer to lean into spellcasting that have the potential to synergize into making your character play higher-magic than they are, like stacking a third-caster subclass, with a druidic warrior fighting style for extra cantrips, and 'ranger invocations' which give you an arcane recovery feature and the ability to cast cure wounds PB/LR, plus a focus on giving high quantity usage of low level magic that remain useful being cast at low levels(like find familiar, jump, shield, healing word, speak with animals, identify, bane, detect poison+disease) rather than spells that come online too late to be useful. [/QUOTE]
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Convince me that the Ranger is a necessary Class.
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