Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonehead" data-source="post: 9761085" data-attributes="member: 7047885"><p>I think the point was that no one used these rules, so being able to ignore them is meaningless. I've never played in a game in which overland travel speeds or foraging for food played a significant role. To my knowledge, published adventures also don't emphasize them, which makes sense because they need to be playable even if the party doesn't have a ranger. </p><p></p><p>[HR][/HR]</p><p></p><p>More generally, the Ranger's core concept, "The wilderness survivalist and tracker," doesn't seem like enough to justify its mechanical existence. Maybe if it leaned more into the "guy with an animal companion" there would be enough, but the past hundred pages of posts have showed that's not what most people think is the Ranger's <strong>thing</strong>. In point-buy terms, the wilderness abilities of the ranger would be worth probably less than 10% of its power budget.</p><p></p><p>It's like, imagine if there was a class called the Fire Resistor whose core concept should be self explainatory: "The guy who doesn't get burned by fire." The class gives fire resistance which scales to immunity and maybe they eventually heal when they would take fire damage. Fans complain that they don't get to do anything against monsters that don't deal fire damage, so in the next edition they can change incoming physical damage to fire damage a few times per day. Maybe they get some gimmicky abilities like summoning a fire elemental, or lighting themselves on fire to deal bonus fire damage. It's clear that this shouldn't be a full class. Something that comes up so rarely should be a sub-class, or maybe even a feat or two. "Wilderness Survival" is better than "Fire resistance" but it is still a class designed around something that doesn't come up very often.</p><p></p><p>But, the thing is, classes don't exist for only mechanical reasons. Classes raise the minimum amount of flavor a character can have. When we play a <strong>lot</strong>, like the kinds of people who post on forums do, I think it's easy to forget the benefit of that. The least interesting character you can build in a point-buy system is literally a stat block. The least interesting character you can build in a class-based system is the trope that inspired the class. (<strong>Obviously</strong> you <em>can</em> build a less interesting character if you try to, I'm assuming no bad actors, just inexperienced/uncreative players). </p><p></p><p>I saw an example first hand recently when I got a group of friends who hadn't played before into a new campaign. One of my players was struggling to come up with a character concept until we saw the list of backgrounds. All of a sudden, it was like "Acadamy Dropout? That'd be cool. Oh, Runaway Noble, I want to do that. Wait, maybe I could play a Librarian who..." I think <em>that</em> is the value of the Ranger, it's to instill ideas of the kinds of characters who would fit in a DnD world. Is that worth the dozen pages it takes up? Hard to say, it's left as an excercise to the reader.</p></blockquote><p></p>
[QUOTE="stonehead, post: 9761085, member: 7047885"] I think the point was that no one used these rules, so being able to ignore them is meaningless. I've never played in a game in which overland travel speeds or foraging for food played a significant role. To my knowledge, published adventures also don't emphasize them, which makes sense because they need to be playable even if the party doesn't have a ranger. [HR][/HR] More generally, the Ranger's core concept, "The wilderness survivalist and tracker," doesn't seem like enough to justify its mechanical existence. Maybe if it leaned more into the "guy with an animal companion" there would be enough, but the past hundred pages of posts have showed that's not what most people think is the Ranger's [B]thing[/B]. In point-buy terms, the wilderness abilities of the ranger would be worth probably less than 10% of its power budget. It's like, imagine if there was a class called the Fire Resistor whose core concept should be self explainatory: "The guy who doesn't get burned by fire." The class gives fire resistance which scales to immunity and maybe they eventually heal when they would take fire damage. Fans complain that they don't get to do anything against monsters that don't deal fire damage, so in the next edition they can change incoming physical damage to fire damage a few times per day. Maybe they get some gimmicky abilities like summoning a fire elemental, or lighting themselves on fire to deal bonus fire damage. It's clear that this shouldn't be a full class. Something that comes up so rarely should be a sub-class, or maybe even a feat or two. "Wilderness Survival" is better than "Fire resistance" but it is still a class designed around something that doesn't come up very often. But, the thing is, classes don't exist for only mechanical reasons. Classes raise the minimum amount of flavor a character can have. When we play a [B]lot[/B], like the kinds of people who post on forums do, I think it's easy to forget the benefit of that. The least interesting character you can build in a point-buy system is literally a stat block. The least interesting character you can build in a class-based system is the trope that inspired the class. ([B]Obviously[/B] you [I]can[/I] build a less interesting character if you try to, I'm assuming no bad actors, just inexperienced/uncreative players). I saw an example first hand recently when I got a group of friends who hadn't played before into a new campaign. One of my players was struggling to come up with a character concept until we saw the list of backgrounds. All of a sudden, it was like "Acadamy Dropout? That'd be cool. Oh, Runaway Noble, I want to do that. Wait, maybe I could play a Librarian who..." I think [I]that[/I] is the value of the Ranger, it's to instill ideas of the kinds of characters who would fit in a DnD world. Is that worth the dozen pages it takes up? Hard to say, it's left as an excercise to the reader. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
Top