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General Tabletop Discussion
*Dungeons & Dragons
Convince me that the Ranger is a necessary Class.
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<blockquote data-quote="Kannik" data-source="post: 9761092" data-attributes="member: 984"><p>To which I would again say "the ranger ought not to be a class." I would much prefer exploration/travel/tracking/etc expert to be open to any class, not pigeonholed to a specific class. Why can't your band of merry men, featuring a cleric, warrior, and say a druid (the very class of nature personified!) not all be able to understand and thrive in the wilderness, tracking their foes and covering great distances? </p><p></p><p>Yes, that would mean developing a separate overlay for characters than class -- let's call it a Profession. So each character would chose a Class and a Profession. Opens up more options and more character concepts. And to me it "solves the issue" that some classes have more baked-in connotations than others... a fighter can be anything from a ruffian to a guard to a shining knight or samurai. A cleric can follow their gods in many ways. But a ranger is heavily tied to the concept of the outdoorsman (with some urban ranger variations).</p><p></p><p>As noted by others, the other thing about Rangers is that the concept has become so broad that it's tough to accommodate all under one class (and trying to do so, fitting it in with the wilderness angle, locks off some other character concepts that don't want the wilderness thing). Archers, or two weapon skirmishers, or druidic paladin-equivalent, or scouts, or beastmaster/animal companion type, or insert your take on it here... some can be more readily handled by existing classes or by multi-classing, as well as by new (sub)classes, if the "master of tracking and survival" can be handled elsewhere. This would allow for non-magic rangers, or heavily magic-rangers, for beastmasters to not be tied to having to be a wilderness warrior (a desert city ruffian with their pet scorpion!), and all sorts of variations therein. </p><p></p><p>So is the ranger a necessary class? I say no, not specifically... AND the game ought to support all the variations of what falls under the current ranger archetypes. Which therefore likely includes <em>multiple </em>necessary classes, sub-classes, and the like. And even better if there's a profession-like overlay to handle the non-combat portions.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9761092, member: 984"] To which I would again say "the ranger ought not to be a class." I would much prefer exploration/travel/tracking/etc expert to be open to any class, not pigeonholed to a specific class. Why can't your band of merry men, featuring a cleric, warrior, and say a druid (the very class of nature personified!) not all be able to understand and thrive in the wilderness, tracking their foes and covering great distances? Yes, that would mean developing a separate overlay for characters than class -- let's call it a Profession. So each character would chose a Class and a Profession. Opens up more options and more character concepts. And to me it "solves the issue" that some classes have more baked-in connotations than others... a fighter can be anything from a ruffian to a guard to a shining knight or samurai. A cleric can follow their gods in many ways. But a ranger is heavily tied to the concept of the outdoorsman (with some urban ranger variations). As noted by others, the other thing about Rangers is that the concept has become so broad that it's tough to accommodate all under one class (and trying to do so, fitting it in with the wilderness angle, locks off some other character concepts that don't want the wilderness thing). Archers, or two weapon skirmishers, or druidic paladin-equivalent, or scouts, or beastmaster/animal companion type, or insert your take on it here... some can be more readily handled by existing classes or by multi-classing, as well as by new (sub)classes, if the "master of tracking and survival" can be handled elsewhere. This would allow for non-magic rangers, or heavily magic-rangers, for beastmasters to not be tied to having to be a wilderness warrior (a desert city ruffian with their pet scorpion!), and all sorts of variations therein. So is the ranger a necessary class? I say no, not specifically... AND the game ought to support all the variations of what falls under the current ranger archetypes. Which therefore likely includes [I]multiple [/I]necessary classes, sub-classes, and the like. And even better if there's a profession-like overlay to handle the non-combat portions. [/QUOTE]
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