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<blockquote data-quote="Stormborn" data-source="post: 1221659" data-attributes="member: 14041"><p>Incantations are the best part of the book, and one of the most original. A great way to simulate different magic systems. Great for a Buffy or Angel game when you take out some of the magic using classes. Great for a high conspiracy game where magic is very rare and requires lots of careful palns and ingrediants and ritual. An entire campaign can be built around the incantation mechanic.</p><p></p><p>As was stated earlier: what kind of campaign do you want to run? I found lots of ready made Advanced Classes for several modern magically oriented games. But then I happen to like the setting. If you don't then its not going to do you anygood. Because I like the settign potential I liked READING the book, even though the campaign I had planned in it got derailed.</p><p></p><p>If you want equipment get it somewhere else. If you want "straight" modern advanced classes, and a few magical ones, pick up the Game Mechanic's/Green Ronin's Modern Players Companion. If you just want monsters and organizations then get the Menace Manual. If you want flavor, and a few ideas for campaigns, and just like reading game books then get this book.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1221659, member: 14041"] Incantations are the best part of the book, and one of the most original. A great way to simulate different magic systems. Great for a Buffy or Angel game when you take out some of the magic using classes. Great for a high conspiracy game where magic is very rare and requires lots of careful palns and ingrediants and ritual. An entire campaign can be built around the incantation mechanic. As was stated earlier: what kind of campaign do you want to run? I found lots of ready made Advanced Classes for several modern magically oriented games. But then I happen to like the setting. If you don't then its not going to do you anygood. Because I like the settign potential I liked READING the book, even though the campaign I had planned in it got derailed. If you want equipment get it somewhere else. If you want "straight" modern advanced classes, and a few magical ones, pick up the Game Mechanic's/Green Ronin's Modern Players Companion. If you just want monsters and organizations then get the Menace Manual. If you want flavor, and a few ideas for campaigns, and just like reading game books then get this book. [/QUOTE]
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