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General Tabletop Discussion
*Dungeons & Dragons
Convince me to keep reading Princes of the Apocalypse (*significant* spoilers. Also my players keep out)
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<blockquote data-quote="SilverfireSage" data-source="post: 6580858" data-attributes="member: 6778313"><p>[sblock]Is this place fairly well developed? In the first part of their adventure, they go out of their way to describe how this isn't very settled, and that there's really only one large town for miles, Red Larch. It just happens to be a large town because it's the only one for miles, sort of like Denver or Salt Lake City. They describe the Dessarin Valley as "lightly settled" and "the Gateway to the North". The Dessarin Valley itself is fairly large, and while it does seem like a lot is packed into the Sunder Hills, it's only because the majority of that stuff is underground and out of sight.</p><p></p><p>The sighing Valley does seem fairly small, and I'm not sure why they wouldn't be able to find a Manticore so close by, but it's always hard to imagine scale when it comes to maps and real life. I could easily see a Griffon and a few Gnolls living side by side (it's only eight Gnolls after all, and they're likely afraid of being spotted by a griffon and the Knights), with the Aarakockra just sort of scouting in the area. For me its all about visibility, and that Valley has a lot of crags and mounds that could hide many things in a small enough area. </p><p></p><p>Yes, they are a potentially powerful and evil cult, but they're also in a remote area and they're <em>secret</em>. Most of them are underground or posing as something that they're not, like the Feathergale Knights (that also made me just notice a typo on the map, "Feathergate") or the Sacred Stone Monks. Nobody would really know about how powerful they were until it was somewhat too late. After they find the nodes and such, I would make time of the essence, and if they tried to go to Waterdeep it would be much too late. I would expect smart characters to figure that out as well. AFter all, there's nobody in the valley even remotely as powerful as them, and trying to travel two weeks to go to Waterdeep on the off chance they can convince someone this is scary, the Princes might already be unleashed. </p><p></p><p>It literally says "The eagle is a battering ram. The eagle resets when it swings back, locking back into place and resetting its activation lever." Seems pretty self explanatory. Its likely very heavy and the momentum allows it to swing back enough to reset.</p><p></p><p>Looks like twelve bandits and four crushing wave reavers in the Barracks, plus four in the gatehouse, three CW in the Water Tower, a Fathomer, four in the Moored Keelboat, three bugbears in the North Tower, a CW priest and two CW Reavers in the Chapel, Grimjaw and a fathomer and two CW reavers in K16, and I believe that's it. So, not including the eight commoners, about 40 people, give or take I missed a couple. </p><p></p><p>It says that they were kidnapped by the Crushing Wave cult and were brought there to clean, cook, and do laundry. They get flogged if they try to escape. Three of them want to be bandits. The Servants Quarters has six bunk beds. They likely do know about the cultists since it refers to them wanting to be Crushing Wave warriors. I have to ask, did you keep reading after the wandering monster table? I'm curious how you missed that.[/sblock]</p><p></p><p>Hope that answers some stuff.</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6580858, member: 6778313"] [sblock]Is this place fairly well developed? In the first part of their adventure, they go out of their way to describe how this isn't very settled, and that there's really only one large town for miles, Red Larch. It just happens to be a large town because it's the only one for miles, sort of like Denver or Salt Lake City. They describe the Dessarin Valley as "lightly settled" and "the Gateway to the North". The Dessarin Valley itself is fairly large, and while it does seem like a lot is packed into the Sunder Hills, it's only because the majority of that stuff is underground and out of sight. The sighing Valley does seem fairly small, and I'm not sure why they wouldn't be able to find a Manticore so close by, but it's always hard to imagine scale when it comes to maps and real life. I could easily see a Griffon and a few Gnolls living side by side (it's only eight Gnolls after all, and they're likely afraid of being spotted by a griffon and the Knights), with the Aarakockra just sort of scouting in the area. For me its all about visibility, and that Valley has a lot of crags and mounds that could hide many things in a small enough area. Yes, they are a potentially powerful and evil cult, but they're also in a remote area and they're [i]secret[/i]. Most of them are underground or posing as something that they're not, like the Feathergale Knights (that also made me just notice a typo on the map, "Feathergate") or the Sacred Stone Monks. Nobody would really know about how powerful they were until it was somewhat too late. After they find the nodes and such, I would make time of the essence, and if they tried to go to Waterdeep it would be much too late. I would expect smart characters to figure that out as well. AFter all, there's nobody in the valley even remotely as powerful as them, and trying to travel two weeks to go to Waterdeep on the off chance they can convince someone this is scary, the Princes might already be unleashed. It literally says "The eagle is a battering ram. The eagle resets when it swings back, locking back into place and resetting its activation lever." Seems pretty self explanatory. Its likely very heavy and the momentum allows it to swing back enough to reset. Looks like twelve bandits and four crushing wave reavers in the Barracks, plus four in the gatehouse, three CW in the Water Tower, a Fathomer, four in the Moored Keelboat, three bugbears in the North Tower, a CW priest and two CW Reavers in the Chapel, Grimjaw and a fathomer and two CW reavers in K16, and I believe that's it. So, not including the eight commoners, about 40 people, give or take I missed a couple. It says that they were kidnapped by the Crushing Wave cult and were brought there to clean, cook, and do laundry. They get flogged if they try to escape. Three of them want to be bandits. The Servants Quarters has six bunk beds. They likely do know about the cultists since it refers to them wanting to be Crushing Wave warriors. I have to ask, did you keep reading after the wandering monster table? I'm curious how you missed that.[/sblock] Hope that answers some stuff. [/QUOTE]
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Convince me to keep reading Princes of the Apocalypse (*significant* spoilers. Also my players keep out)
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