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Convince me to keep reading Princes of the Apocalypse (*significant* spoilers. Also my players keep out)
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<blockquote data-quote="Celtavian" data-source="post: 6581336" data-attributes="member: 5834"><p>Did you read or play <em>Rise of the Runelords</em>? Sandpoint featured in the first module. The problem it had was very well worked into the story. The second module started in Sandpoint and was once again very well integrated into the story, then moved to Magnimar and threatened that entire city. The third module moved into areas where only small settlements existed plagued by humanoid raiders and the ruins of an ancient civilization that were all over the entire area where Sandpoint, Magnimar, and the small settlements were set. The fourth module was dealt with the ongoing plot and the reason Sandpoint was a target due to the same reason from the first module. Once again all very well tied together. The fifth module was a venture into an alternate pocket plane created by a powerful wizard from an ancient civilization to further deal with the problem from the very first module. The last one was a confrontation with the BBEG.</p><p></p><p><em>Rise of the Runelords</em> was an amazing series of modules that did not have any problems stated by the original poster. It was well conceived. All the parts were tied together into a well integrated story. The reasons it occurred in Sandpoint were excellent. The weakest module was perhaps the 5th module, but even that was pretty well tied into the overall story. <em>Rise of the Runelords</em> was one of Paizo's best APs with everything from the story, locations, challenges, and the like tied together in a beautifully wrapped package.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6581336, member: 5834"] Did you read or play [I]Rise of the Runelords[/I]? Sandpoint featured in the first module. The problem it had was very well worked into the story. The second module started in Sandpoint and was once again very well integrated into the story, then moved to Magnimar and threatened that entire city. The third module moved into areas where only small settlements existed plagued by humanoid raiders and the ruins of an ancient civilization that were all over the entire area where Sandpoint, Magnimar, and the small settlements were set. The fourth module was dealt with the ongoing plot and the reason Sandpoint was a target due to the same reason from the first module. Once again all very well tied together. The fifth module was a venture into an alternate pocket plane created by a powerful wizard from an ancient civilization to further deal with the problem from the very first module. The last one was a confrontation with the BBEG. [I]Rise of the Runelords[/I] was an amazing series of modules that did not have any problems stated by the original poster. It was well conceived. All the parts were tied together into a well integrated story. The reasons it occurred in Sandpoint were excellent. The weakest module was perhaps the 5th module, but even that was pretty well tied into the overall story. [I]Rise of the Runelords[/I] was one of Paizo's best APs with everything from the story, locations, challenges, and the like tied together in a beautifully wrapped package. [/QUOTE]
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Convince me to keep reading Princes of the Apocalypse (*significant* spoilers. Also my players keep out)
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