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Convince me to keep reading Princes of the Apocalypse (*significant* spoilers. Also my players keep out)
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<blockquote data-quote="Shadowdweller00" data-source="post: 6581620" data-attributes="member: 6778479"><p>I find arguments regarding why PCs in the game world don't go asking the bigwigs to take care of things to be specious and shortsighted from BOTH simulationist AND gamist perspectives. One of the design goals for PotA was very obviously to make the adventure portable to other settings and/or campaigns. It is NOT the job of the designers to make the adventure logical within the context of every possible game world. It is the DM's job. It would be an INCREDIBLE waste of written space and commensurate waste of printing costs for the designers to have devoted pages to such a thing. Pages of description are what it would have taken.</p><p></p><p>From a simulationist perspective it is impossible to give a non-setting-specific answer as to why the bigwigs aren't available. In the default Forgotten Realms, however, CRAZY things are happening. I haven't personally invested ANY time into reading the FR books and I'm not incredibly familiar with Realms-lore. However, as far as I know: Not one but TWO cataclysms have rocked the realms recently. The factions presented in both the two extent adventure paths and the organized play adventures have leaders who are all very strongly opposed and devoted to killing each other. The Thayans have managed to extend their malign influence ALL over Faerun. The Many-Arrows (Obould's successor kingdom) have become a stable threat last I heard. The Netherese have returned to threaten Faerun...bringing back insane magic, enslaving many...and, oh yeah, now devoted to a deity who wants to destroy creation. The spellplague alone had a variety of deleterious effects on many of those high-level bigwigs. Neverwinter has been destroyed and is being rebuilt in part by individuals of suspicious intent. And the cult of the dragon has been making all sorts of trouble and rousing ancient dragons, one of whom actually lives pretty near to Red Larch (see Kryptgarden forest). I have no idea what insanity the sundering has caused. One of those high-level bigwigs (Laeral Silverhand) just took over leadership of Waterdeep and most probably has her hands full. The Uthgardt tribes still wander around, raiding and pillaging when they feel like it.</p><p></p><p>Why precisely do you imagine that it's logical for these people to ignore the very real, very dangerous, and established threats so as to focus on an unknown cult with unknown goals making trouble in a lightly populated backwater exactly?</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6581620, member: 6778479"] I find arguments regarding why PCs in the game world don't go asking the bigwigs to take care of things to be specious and shortsighted from BOTH simulationist AND gamist perspectives. One of the design goals for PotA was very obviously to make the adventure portable to other settings and/or campaigns. It is NOT the job of the designers to make the adventure logical within the context of every possible game world. It is the DM's job. It would be an INCREDIBLE waste of written space and commensurate waste of printing costs for the designers to have devoted pages to such a thing. Pages of description are what it would have taken. From a simulationist perspective it is impossible to give a non-setting-specific answer as to why the bigwigs aren't available. In the default Forgotten Realms, however, CRAZY things are happening. I haven't personally invested ANY time into reading the FR books and I'm not incredibly familiar with Realms-lore. However, as far as I know: Not one but TWO cataclysms have rocked the realms recently. The factions presented in both the two extent adventure paths and the organized play adventures have leaders who are all very strongly opposed and devoted to killing each other. The Thayans have managed to extend their malign influence ALL over Faerun. The Many-Arrows (Obould's successor kingdom) have become a stable threat last I heard. The Netherese have returned to threaten Faerun...bringing back insane magic, enslaving many...and, oh yeah, now devoted to a deity who wants to destroy creation. The spellplague alone had a variety of deleterious effects on many of those high-level bigwigs. Neverwinter has been destroyed and is being rebuilt in part by individuals of suspicious intent. And the cult of the dragon has been making all sorts of trouble and rousing ancient dragons, one of whom actually lives pretty near to Red Larch (see Kryptgarden forest). I have no idea what insanity the sundering has caused. One of those high-level bigwigs (Laeral Silverhand) just took over leadership of Waterdeep and most probably has her hands full. The Uthgardt tribes still wander around, raiding and pillaging when they feel like it. Why precisely do you imagine that it's logical for these people to ignore the very real, very dangerous, and established threats so as to focus on an unknown cult with unknown goals making trouble in a lightly populated backwater exactly? [/QUOTE]
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