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<blockquote data-quote="Matthan" data-source="post: 6562186" data-attributes="member: 20005"><p>I was in a different circumstance than you. I had played 3.0-3.5 during college and had a fair handle on the system, but never liked all of the fiddly bits. I wanted something simpler. After college, I couldn't get a group and didn't really play. It wasn't until 5E was released and got some good reviews from non-tabletop sites that it was on my radar. After an NPR podcast recommended The Adventure Zone podcast, I gave that a listen. It had a funny group of guys playing through the starter set adventure (though they changed it fairly quickly, the first area is basically the same as presented in the module). Actually hearing folks having fun playing the game and listening to how the simply and quickly the rules played with newcomers (most of the players had little to no prior D&D experience) convinced me to try and start a group. </p><p></p><p>We're a couple sessions into the starter set adventure. I'm DMing and I am not overwhelmed. The combats have been easy to run and fun for the players. The rules feel very streamlined. We play theater of the mind and combat has been tactical but not overwhelming. I told the group that I wouldn't invest in the core books unless they were really enjoying the game and wanted to continue. They unanimously wanted to keep going.</p><p></p><p>Since I bought the core books (and yes, it is a hit, but Amazon helps), I've been reading over them almost every day. The PHB is filled with options. Every section that I read makes me want to play. The DMG is immensely practical and useful. It's not just extra rules for the game (though they do give you some options), it's practical advice on how to make your game the best possible for your group. The MM has a wide assortment of monsters that due to the streamlined rules are quick and easy to pull out and run without significant prep.</p><p></p><p>For me, I have a special place in my heart for heroic fantasy and 5E is the best system that I've read/played to run heroic fantasy the way that I want/enjoy.</p><p></p><p>My recommendation is to listen to the Adventure Zone podcast for the first episode or two (there is language) and listen to how it plays. That may give you a better sense of the game than going through a PDF that you don't enjoy.</p></blockquote><p></p>
[QUOTE="Matthan, post: 6562186, member: 20005"] I was in a different circumstance than you. I had played 3.0-3.5 during college and had a fair handle on the system, but never liked all of the fiddly bits. I wanted something simpler. After college, I couldn't get a group and didn't really play. It wasn't until 5E was released and got some good reviews from non-tabletop sites that it was on my radar. After an NPR podcast recommended The Adventure Zone podcast, I gave that a listen. It had a funny group of guys playing through the starter set adventure (though they changed it fairly quickly, the first area is basically the same as presented in the module). Actually hearing folks having fun playing the game and listening to how the simply and quickly the rules played with newcomers (most of the players had little to no prior D&D experience) convinced me to try and start a group. We're a couple sessions into the starter set adventure. I'm DMing and I am not overwhelmed. The combats have been easy to run and fun for the players. The rules feel very streamlined. We play theater of the mind and combat has been tactical but not overwhelming. I told the group that I wouldn't invest in the core books unless they were really enjoying the game and wanted to continue. They unanimously wanted to keep going. Since I bought the core books (and yes, it is a hit, but Amazon helps), I've been reading over them almost every day. The PHB is filled with options. Every section that I read makes me want to play. The DMG is immensely practical and useful. It's not just extra rules for the game (though they do give you some options), it's practical advice on how to make your game the best possible for your group. The MM has a wide assortment of monsters that due to the streamlined rules are quick and easy to pull out and run without significant prep. For me, I have a special place in my heart for heroic fantasy and 5E is the best system that I've read/played to run heroic fantasy the way that I want/enjoy. My recommendation is to listen to the Adventure Zone podcast for the first episode or two (there is language) and listen to how it plays. That may give you a better sense of the game than going through a PDF that you don't enjoy. [/QUOTE]
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