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<blockquote data-quote="billd91" data-source="post: 6564665" data-attributes="member: 3400"><p>I consider myself an unabashed Pathfinder fan. I play it every week (barring scheduling conflicts) and will be running it again pretty soon (once we finish the AP we're playing now). And I still found a spot in my game schedule for 5e.</p><p></p><p>Pathfinder is an awesome game and it serves part of my fantasy RPGing needs very well. The characters are highly customizable. The game serves as a broad toolbox I can use to put a number of highly varied campaigns together. But it's also fairly rules heavy and dense and the large amount of customizability <strong>requires</strong> some care and a fairly strong hand, particularly at build time, as a GM. </p><p></p><p>5e is less dense and heavy (so far). It takes very little overhead to actually run. It backs off on many of the rules in favor of a GM's ruling. It radically steps back on magic item creation and economy. It also plays quickly. It's a lighter course game to complement a heavier Pathfinder at my gaming table. And it has an impressive Monster Manual. I've obsessively read through many editions' worth and I'm finding this one surprisingly inspiring. And so I'm <strong>also</strong> running 5e once a week (I'm even working on converting Age of Worms for that campaign and may do Red Hand of Doom). It isn't replacing my PF campaign - it's complementing it.</p><p></p><p>I can't be certain it will do the same for you... but it might. If you're not sure, start with the free rules up on the web. And the Starter Set? I've been running that and it has been fun - I've easily gotten my $20 worth out of it.</p></blockquote><p></p>
[QUOTE="billd91, post: 6564665, member: 3400"] I consider myself an unabashed Pathfinder fan. I play it every week (barring scheduling conflicts) and will be running it again pretty soon (once we finish the AP we're playing now). And I still found a spot in my game schedule for 5e. Pathfinder is an awesome game and it serves part of my fantasy RPGing needs very well. The characters are highly customizable. The game serves as a broad toolbox I can use to put a number of highly varied campaigns together. But it's also fairly rules heavy and dense and the large amount of customizability [b]requires[/b] some care and a fairly strong hand, particularly at build time, as a GM. 5e is less dense and heavy (so far). It takes very little overhead to actually run. It backs off on many of the rules in favor of a GM's ruling. It radically steps back on magic item creation and economy. It also plays quickly. It's a lighter course game to complement a heavier Pathfinder at my gaming table. And it has an impressive Monster Manual. I've obsessively read through many editions' worth and I'm finding this one surprisingly inspiring. And so I'm [b]also[/b] running 5e once a week (I'm even working on converting Age of Worms for that campaign and may do Red Hand of Doom). It isn't replacing my PF campaign - it's complementing it. I can't be certain it will do the same for you... but it might. If you're not sure, start with the free rules up on the web. And the Starter Set? I've been running that and it has been fun - I've easily gotten my $20 worth out of it. [/QUOTE]
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