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<blockquote data-quote="clearstream" data-source="post: 6576173" data-attributes="member: 71699"><p>Could be a simple case of misapprehension! I didn't envision you thinking about the time to create and caring about that consciously as a factor in your decision making. Still, I wouldn't agree that it's irrelevant. It's relevance is that once we know a product has been crafted with greater effort we can guess (but not be certain) that it has greater quality. It still might not please us, but remember we're trying to decide here *without* full experience of the actual product! So we need indicators.</p><p></p><p>I think I am drawing a distinction between what is conscious in the decision-making process, and what is relevant to it. I would suggest that factors that are relevant are not always considered consciously. It sounds like we're really in agreement. You're saying it never comes up as a conscious factor for you. I'm saying it's relevant: knowing X we can infer Y. But as you say, not with certainty. There are some famous cases of games that took a long time to make but were dreadful! Often it is the design team itself that is a better predictor of quality, than the time taken. In this case we have a strong design team who have put in a lot of time and care.</p><p></p><p>Human creativity is an interesting subject. I think there's a lot of serendipity involved. The right people coming together and being fortunate enough to have the opportunity to do good work. Which often means having the funds or social support to follow a quality-focused rather than time-stressed process. I think here of the Dune/Cosmic Encounter design team. That group just seem to have been serendipitous. Or one might look at Notch and observe that he had the social support in Scandinavia to pick up the work of Infiniminer and form it into Minecraft.</p></blockquote><p></p>
[QUOTE="clearstream, post: 6576173, member: 71699"] Could be a simple case of misapprehension! I didn't envision you thinking about the time to create and caring about that consciously as a factor in your decision making. Still, I wouldn't agree that it's irrelevant. It's relevance is that once we know a product has been crafted with greater effort we can guess (but not be certain) that it has greater quality. It still might not please us, but remember we're trying to decide here *without* full experience of the actual product! So we need indicators. I think I am drawing a distinction between what is conscious in the decision-making process, and what is relevant to it. I would suggest that factors that are relevant are not always considered consciously. It sounds like we're really in agreement. You're saying it never comes up as a conscious factor for you. I'm saying it's relevant: knowing X we can infer Y. But as you say, not with certainty. There are some famous cases of games that took a long time to make but were dreadful! Often it is the design team itself that is a better predictor of quality, than the time taken. In this case we have a strong design team who have put in a lot of time and care. Human creativity is an interesting subject. I think there's a lot of serendipity involved. The right people coming together and being fortunate enough to have the opportunity to do good work. Which often means having the funds or social support to follow a quality-focused rather than time-stressed process. I think here of the Dune/Cosmic Encounter design team. That group just seem to have been serendipitous. Or one might look at Notch and observe that he had the social support in Scandinavia to pick up the work of Infiniminer and form it into Minecraft. [/QUOTE]
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