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General Tabletop Discussion
*Dungeons & Dragons
Convince me we're doing the Warlock wrong
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<blockquote data-quote="Coredump" data-source="post: 6595276" data-attributes="member: 6939"><p>Warlocks are a different style of play, they can do less, but they tend to do it better and bigger.</p><p></p><p>IOW, at 5th level, the wizard is casting Firebolt for 11 damage, and only against 1 target.</p><p>The Warlock is casting EB for 19 damage, and can split between two different people if he wants. Thats **73%** more at will damage. Couple that with Hex and you are getting 'almost at will' 26 damage per turn for **136%** more damage.</p><p></p><p></p><p>At 5th level, the Wizard can cast Fireball only 2 times all day. The Warlock can cast it 2 times after every short rest!!</p><p></p><p>OTOH, at 5th level the wizard has a book with *at least* 14 spells, and can prepare about 9 of them, the warlock only knows/prepares 6 spells total.</p><p>That means the Warlock needs to be careful with his spell selection and use, but can pull out the 'big guns' a lot more often.</p><p></p><p>Warlock also gets some pretty useful invocations. Mage Armor is a waste of invocation. Agonizing blast is an autotake. Repelling blast is good, disguise self can be very useful. (Cultist disguise...), Beguiling influence, Book of secrets is really good, etc. </p><p></p><p></p><p>But there is a downside of getting the best cantrip option in the game, the most high level slots, and various at will invocations..... you get a very limited spell selection, and you rely on short rests. So sometimes situations will occur when a lack of short rests will have an impact. But like much else, its a trade off..... when you can get those rests, you will make everyone else feel worthless while you are using your best spell 6 times a day.</p></blockquote><p></p>
[QUOTE="Coredump, post: 6595276, member: 6939"] Warlocks are a different style of play, they can do less, but they tend to do it better and bigger. IOW, at 5th level, the wizard is casting Firebolt for 11 damage, and only against 1 target. The Warlock is casting EB for 19 damage, and can split between two different people if he wants. Thats **73%** more at will damage. Couple that with Hex and you are getting 'almost at will' 26 damage per turn for **136%** more damage. At 5th level, the Wizard can cast Fireball only 2 times all day. The Warlock can cast it 2 times after every short rest!! OTOH, at 5th level the wizard has a book with *at least* 14 spells, and can prepare about 9 of them, the warlock only knows/prepares 6 spells total. That means the Warlock needs to be careful with his spell selection and use, but can pull out the 'big guns' a lot more often. Warlock also gets some pretty useful invocations. Mage Armor is a waste of invocation. Agonizing blast is an autotake. Repelling blast is good, disguise self can be very useful. (Cultist disguise...), Beguiling influence, Book of secrets is really good, etc. But there is a downside of getting the best cantrip option in the game, the most high level slots, and various at will invocations..... you get a very limited spell selection, and you rely on short rests. So sometimes situations will occur when a lack of short rests will have an impact. But like much else, its a trade off..... when you can get those rests, you will make everyone else feel worthless while you are using your best spell 6 times a day. [/QUOTE]
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