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Convince me we're doing the Warlock wrong
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<blockquote data-quote="DMCF" data-source="post: 6598506" data-attributes="member: 6790388"><p>I'd say you're doing it wrong but it is not your fault. What it comes down to is class selection, campaign and personal play style. If you are running a campaign that is mostly combat and skill checks some classes such as the battle master and wizard are going to shine and every rogue is going to choose AT or Assassin.</p><p></p><p>In heavy role play campaigns the warlock (and thief) is packed with powerful RP elements that can drive the story forward. A DM who is wise to this can capitalize on easy excuses for random plot hooks. Unfortunately the disadvantage of playing a pre-gen is that there are optimized levels for different stages. It negates the DM's advantage for plot hooks since they walk a fine line of giving to much information away about the current campaign and have to manage the player expectation of xp/loot per side quest.</p><p></p><p>In reflection it would have been nice if the PHB came with some guidance for players new to the edition and D&D in general that certain classes were a little more "advanced", playing exceptional with RP and Homebrew usage.</p><p></p><p>From a totally different perspective but one that agrees is:</p><p>D&D is for fun. If you aren't having fun do something different. I'm sure your GM would let you role up another character. Just don't do it so many times you piss everyone off. Fickle is fine for a character, but annoying from a player.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6598506, member: 6790388"] I'd say you're doing it wrong but it is not your fault. What it comes down to is class selection, campaign and personal play style. If you are running a campaign that is mostly combat and skill checks some classes such as the battle master and wizard are going to shine and every rogue is going to choose AT or Assassin. In heavy role play campaigns the warlock (and thief) is packed with powerful RP elements that can drive the story forward. A DM who is wise to this can capitalize on easy excuses for random plot hooks. Unfortunately the disadvantage of playing a pre-gen is that there are optimized levels for different stages. It negates the DM's advantage for plot hooks since they walk a fine line of giving to much information away about the current campaign and have to manage the player expectation of xp/loot per side quest. In reflection it would have been nice if the PHB came with some guidance for players new to the edition and D&D in general that certain classes were a little more "advanced", playing exceptional with RP and Homebrew usage. From a totally different perspective but one that agrees is: D&D is for fun. If you aren't having fun do something different. I'm sure your GM would let you role up another character. Just don't do it so many times you piss everyone off. Fickle is fine for a character, but annoying from a player. [/QUOTE]
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Convince me we're doing the Warlock wrong
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