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Convince me we're doing the Warlock wrong
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<blockquote data-quote="Flamestrike" data-source="post: 6599573" data-attributes="member: 6788736"><p>Because for everything I liked about 4E, there was a ton of stuff I loathed. I was hoping for a more SWSE version of 4th, and were a lot closer to that feel with 5th than we were with 4th.</p><p></p><p>You liked 4th. I didnt. No need to get into the old edition wars here.</p><p></p><p>And for what its worth, I view the 5th edition method of 'paths' (archetypes) as being more elegant and better in its execution. </p><p></p><p></p><p></p><p>How (one one hand) can you say WOTC invites you to skip levels 1-2 if you want, but on the other claim they are 'hardwired into the game'?</p><p></p><p>Looks to me that WOTC are saying that levels 1-2 are pretty much optional if that's what your group prefers.</p><p></p><p>Personally I like the grim and gritty nature (and fast and easy character creation rules, super quick combats, lethal nature and swift advancement) of levels 1-3. There is a lack of system mastery required that I haven't seen since the Basic set, yet the system offers 12 classes and around a total of 40 odd different archetypes. In addition to backgrounds and more races than any other PHB to date, there is a vast amount of variety in the core rules.</p><p></p><p>It feels like the DnD I know and grew up with.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6599573, member: 6788736"] Because for everything I liked about 4E, there was a ton of stuff I loathed. I was hoping for a more SWSE version of 4th, and were a lot closer to that feel with 5th than we were with 4th. You liked 4th. I didnt. No need to get into the old edition wars here. And for what its worth, I view the 5th edition method of 'paths' (archetypes) as being more elegant and better in its execution. How (one one hand) can you say WOTC invites you to skip levels 1-2 if you want, but on the other claim they are 'hardwired into the game'? Looks to me that WOTC are saying that levels 1-2 are pretty much optional if that's what your group prefers. Personally I like the grim and gritty nature (and fast and easy character creation rules, super quick combats, lethal nature and swift advancement) of levels 1-3. There is a lack of system mastery required that I haven't seen since the Basic set, yet the system offers 12 classes and around a total of 40 odd different archetypes. In addition to backgrounds and more races than any other PHB to date, there is a vast amount of variety in the core rules. It feels like the DnD I know and grew up with. [/QUOTE]
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