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Convince me we're doing the Warlock wrong
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<blockquote data-quote="Mephista" data-source="post: 6599623" data-attributes="member: 6786252"><p>You know, I consider myself to be more of a rp person than caring about mechanics, but even I find this to be woefully condescending. I'm playing a tiefling bladelock right now, and I'm getting annoyed with how much I feel that I need to invest in feats like Medium Armored and Warcaster just to make the class function at the same competency that, say, a Valor Bards get at the same level, let alone a War Cleric or Paladin! I'm glad that our game isn't likely to get past level 10 or so, because I don't see anything interesting for my character in the Mystic Arcanum until Foresight, and that's just for what amounts to a static boost to my attack and defense.</p><p></p><p></p><p>In my opinion, the only Pact Form that's really well worked out is the Book. I actually think that the book'lock is one of the most powerful (sub-)classes available in the game. I consider them to be the original-flavor warlock. Meanwhile, the Hexblade and "Binder" (which has nothing in common with the 3e Binder class) suffer from any number of issues (a lot). </p><p></p><p>I think that the 1/day spell invocations are a bad investment (they would be more attractive if they didn't take a spell slot), and the class as a whole would be far better off with more Invocations. While Agonizing Blast isn't a "tax" on every warlock, it is for the Tome, as well as the one that lets you use rituals. Extra Attack and the +CHA damage is a "tax" on the Hexblade. I don't consider these to be really optional additions to the class, leaving very little room for the actual customization. Remember, most games usually end around level 10 or so, give or take. That means that, until level 7, over halfway through the game you really only have one Invocation slot for choice.</p><p></p><p></p><p>I really think they erred on the side of caution too much in this case.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6599623, member: 6786252"] You know, I consider myself to be more of a rp person than caring about mechanics, but even I find this to be woefully condescending. I'm playing a tiefling bladelock right now, and I'm getting annoyed with how much I feel that I need to invest in feats like Medium Armored and Warcaster just to make the class function at the same competency that, say, a Valor Bards get at the same level, let alone a War Cleric or Paladin! I'm glad that our game isn't likely to get past level 10 or so, because I don't see anything interesting for my character in the Mystic Arcanum until Foresight, and that's just for what amounts to a static boost to my attack and defense. In my opinion, the only Pact Form that's really well worked out is the Book. I actually think that the book'lock is one of the most powerful (sub-)classes available in the game. I consider them to be the original-flavor warlock. Meanwhile, the Hexblade and "Binder" (which has nothing in common with the 3e Binder class) suffer from any number of issues (a lot). I think that the 1/day spell invocations are a bad investment (they would be more attractive if they didn't take a spell slot), and the class as a whole would be far better off with more Invocations. While Agonizing Blast isn't a "tax" on every warlock, it is for the Tome, as well as the one that lets you use rituals. Extra Attack and the +CHA damage is a "tax" on the Hexblade. I don't consider these to be really optional additions to the class, leaving very little room for the actual customization. Remember, most games usually end around level 10 or so, give or take. That means that, until level 7, over halfway through the game you really only have one Invocation slot for choice. I really think they erred on the side of caution too much in this case. [/QUOTE]
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