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Convince me we're doing the Warlock wrong
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<blockquote data-quote="DEFCON 1" data-source="post: 6600649" data-attributes="member: 7006"><p>This is true. However, the way the classes and sub-classes were built... with the expectation and deliberate notification of WotC to the players that it's completely okay that you adjust or design the classes and sub-classes to make your own if you feel there is something missing... my personal take on what the designers would respond to this scenario you present would be "What are you trying to get by multiclassing five different classes for 4 levels each, that would instead be able to be accomplished easier/better by just designing or adjusting a single or two classes/sub-classes to get you want you want?"</p><p></p><p>If there are specific abilities that each of those five classes get you within the Levels 1-4 range... why not just take one or two classes and then power-swap some of the other abilities from the remaining 3 for the features of the two classes you level? That way, you can probably reach the levels to get Extra Attacks and whatnot, while still getting the abilities from the other three classes too? If you want to be a Paladin/Fighter with Rage and Ki... design a Fighter sub-class that gives you Rage rather than Maneuvers and swap out the Paladin's Divine Smite for Ki (just choosing random stuff off the top of my head.)</p><p></p><p>Seems to me... the game's been designed and presented such that this is the more effective method for getting the type of character you want, rather than multiclassing four to six times in four to six classes. And if by some chance you want to go paladin 4/barb 4/fighter 4/ ranger 4/ monk 4 specifically <em>because</em> you want <strong>every single</strong> Level 1-4 feature all five classes give you... then your "power swap" is your Extra Attack feature. You are "swapping out" Extra Attack to get everything else you get from the four levels of all five classes. *That's* I think where the balancing comes in. And if you find you do desperately want Extra Attack... then don't multiclass into 8 levels of monk and ranger, put them into fighter or paladin, and then swap in the features you wanted from the monk and ranger by swapping out the features from paladin and fighter you didn't want. That's the choice you have to make, and the way (I think) the game was designed to be most easily accomplished.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6600649, member: 7006"] This is true. However, the way the classes and sub-classes were built... with the expectation and deliberate notification of WotC to the players that it's completely okay that you adjust or design the classes and sub-classes to make your own if you feel there is something missing... my personal take on what the designers would respond to this scenario you present would be "What are you trying to get by multiclassing five different classes for 4 levels each, that would instead be able to be accomplished easier/better by just designing or adjusting a single or two classes/sub-classes to get you want you want?" If there are specific abilities that each of those five classes get you within the Levels 1-4 range... why not just take one or two classes and then power-swap some of the other abilities from the remaining 3 for the features of the two classes you level? That way, you can probably reach the levels to get Extra Attacks and whatnot, while still getting the abilities from the other three classes too? If you want to be a Paladin/Fighter with Rage and Ki... design a Fighter sub-class that gives you Rage rather than Maneuvers and swap out the Paladin's Divine Smite for Ki (just choosing random stuff off the top of my head.) Seems to me... the game's been designed and presented such that this is the more effective method for getting the type of character you want, rather than multiclassing four to six times in four to six classes. And if by some chance you want to go paladin 4/barb 4/fighter 4/ ranger 4/ monk 4 specifically [i]because[/i] you want [b]every single[/b] Level 1-4 feature all five classes give you... then your "power swap" is your Extra Attack feature. You are "swapping out" Extra Attack to get everything else you get from the four levels of all five classes. *That's* I think where the balancing comes in. And if you find you do desperately want Extra Attack... then don't multiclass into 8 levels of monk and ranger, put them into fighter or paladin, and then swap in the features you wanted from the monk and ranger by swapping out the features from paladin and fighter you didn't want. That's the choice you have to make, and the way (I think) the game was designed to be most easily accomplished. [/QUOTE]
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