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Convince me we're doing the Warlock wrong
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<blockquote data-quote="evilbob" data-source="post: 6600818" data-attributes="member: 9789"><p>Lol, no it's pretty natural, really. We're not really into "filler." If there's a cave with a couple of goblins here, 3 over there, 12 here, and 4 here - and 6 here and 9 there and 2 there and 3 there - that's just... boring. (To us.) Guards, tricky trap, boss, done. We just hit the highlights and leave the "wear down gradually over 3 play sessions" stuff by the wayside; who has time to fight goblins for like 2 months? It's just not that interesting. So it sort of works both ways; we don't take many short rests, but we don't need as many, either. Plus our group is more social anyway, which also doesn't really fit the "8-10 encounters in one day" baseline that 5.0 apparently has.</p><p></p><p>I have a feeling the warlock would not fit in well with this playstyle either, though, since the feeling in this thread is that their strength is mostly dependent on how much time there is between encounters.</p><p></p><p></p><p>Sounds similar, except without gritty healing; we're ok with fast healing because that's just not the point (as above).</p></blockquote><p></p>
[QUOTE="evilbob, post: 6600818, member: 9789"] Lol, no it's pretty natural, really. We're not really into "filler." If there's a cave with a couple of goblins here, 3 over there, 12 here, and 4 here - and 6 here and 9 there and 2 there and 3 there - that's just... boring. (To us.) Guards, tricky trap, boss, done. We just hit the highlights and leave the "wear down gradually over 3 play sessions" stuff by the wayside; who has time to fight goblins for like 2 months? It's just not that interesting. So it sort of works both ways; we don't take many short rests, but we don't need as many, either. Plus our group is more social anyway, which also doesn't really fit the "8-10 encounters in one day" baseline that 5.0 apparently has. I have a feeling the warlock would not fit in well with this playstyle either, though, since the feeling in this thread is that their strength is mostly dependent on how much time there is between encounters. Sounds similar, except without gritty healing; we're ok with fast healing because that's just not the point (as above). [/QUOTE]
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Convince me we're doing the Warlock wrong
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