Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me we're doing the Warlock wrong
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6603136" data-attributes="member: 6790260"><p>Assuming, of course, that the Warlock spends all of her time in meditative rest, except a minute or two every hour to come out and cast a spell! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>While this gives me wonderfully flavorful ideas of Warlocks as travelling-circus-performer "fortune-tellers," I feel like this somewhat neglects the spirit of the game as Adventure! stuff. And how many cities are going to take kindly to vagabonds running around their cities with travelling wagons.</p><p></p><p></p><p></p><p>Invocations can be pretty bomb, sure. They can also be somewhat disappointing, and there's very little in the way of advice or assistance. Most of the "cast X spell once a day by expending a slot" ones are garbage, for example, while a select few of the at-will spell ones are incredibly useful. It's the "Fighter Feats" problem translated into caster form.</p><p></p><p></p><p></p><p>It might be. I'm not entirely convinced that it's that much more. Particularly when it's so easy to get that early on, when you're a fragile china doll, and then add other tricks on top later, when combat is not so incredibly dangerous.</p><p></p><p>On that note, though? The Warlock, if it had sufficient advice for how to leverage its strengths, is more-or-less the baseline I'd like to see for a "complex Fighter." I'd prefer the maneuvers to be more common, of course, but having <strong>actual</strong> maneuver advancement (rather than merely the occasional die size/DC increases) would be really nice, and having both options that interface with the exploration/interaction pillars as well as ones that make you More Awesome At Combat would be even better.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6603136, member: 6790260"] Assuming, of course, that the Warlock spends all of her time in meditative rest, except a minute or two every hour to come out and cast a spell! :P While this gives me wonderfully flavorful ideas of Warlocks as travelling-circus-performer "fortune-tellers," I feel like this somewhat neglects the spirit of the game as Adventure! stuff. And how many cities are going to take kindly to vagabonds running around their cities with travelling wagons. Invocations can be pretty bomb, sure. They can also be somewhat disappointing, and there's very little in the way of advice or assistance. Most of the "cast X spell once a day by expending a slot" ones are garbage, for example, while a select few of the at-will spell ones are incredibly useful. It's the "Fighter Feats" problem translated into caster form. It might be. I'm not entirely convinced that it's that much more. Particularly when it's so easy to get that early on, when you're a fragile china doll, and then add other tricks on top later, when combat is not so incredibly dangerous. On that note, though? The Warlock, if it had sufficient advice for how to leverage its strengths, is more-or-less the baseline I'd like to see for a "complex Fighter." I'd prefer the maneuvers to be more common, of course, but having [B]actual[/B] maneuver advancement (rather than merely the occasional die size/DC increases) would be really nice, and having both options that interface with the exploration/interaction pillars as well as ones that make you More Awesome At Combat would be even better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Convince me we're doing the Warlock wrong
Top