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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Neonchameleon" data-source="post: 5959052" data-attributes="member: 87792"><p>And now into the brawling.</p><p></p><p></p><p></p><p>You mean +2 is an automatic failure in <em>3rd edition</em>. </p><p></p><p></p><p></p><p>Your point? 6 was where we <em>ran out of spare hit points</em>.</p><p></p><p></p><p></p><p>Having just looked at the fighter sheet, only +2 damage is mentioned on there. There is a further +1 to hit and +2 damage that is never explained. And the Cleric has +1AC that is unexplained, the wizard has +1 to hit that is seemingly unexplained. But this math has been through time and again. And the +1 never mysteriously materialises.</p><p></p><p></p><p></p><p>The trouble is that he's both too combat focussed and <em>not good enough at combat</em>. I called out the 2E Fighter as good for a reason. The 2E fighter (or post UA Fighter) has Weapon Specialisation. He attacks half as often again as anyone else. </p><p></p><p></p><p></p><p>That Hold the Line and Defender are a sucky combination as part of the same package.</p><p></p><p></p><p></p><p>And this is the part I'm calling an insult. We do improvise. We do do cool things. Some of which are right there on the sheet, some aren't, and some are uses of the things on the sheet that the designers probably never thought of (like the Death from Above from a thief).</p><p></p><p>Implying that players of any RPG anywhere is to me an insult to all the players of that RPG.</p><p></p><p></p><p></p><p>This from a <em>Pathfinder</em> player? Everyone levels up their skills and a +5 swing from training is <em>huge</em>.</p><p></p><p></p><p></p><p>Encounters is specifically designed to be Lowest Common Denominator 4e. It's intended to make sure all groups will start at the same point at the evening and end at the same point of the evening no matter where in the world they are and who is DMing.</p><p></p><p>That's ... one way to play an RPG but certainly isn't the only way. And would bore my D&D group rigid. Taking Encounters as representative of anything other than one narrow playstyle designed to give newbies a simple foot in the door and to give people something to laugh and throw dice to is misunderstanding it.</p><p></p><p></p><p></p><p>1: This is explicitely against the 4e Rules - see Page 42 of the DMG for details.</p><p>2: It's the 'Bag of Sand' principle from GURPS. If sand in the eyes always worked then barbarian warriors would give up carrying swords and instead carry sand around.</p><p></p><p>Improvisation is something you should do only under unusual circumstances. If your improvisation worked all the time it should be SOP and therefore on your character sheet. And if improvising routinely works better than sticking someone with the pointy end of the sword you are extremely skilled at wielding, why are you wielding that sword? On the other hand if it's a good improvisation it should be using the limited damage expression.</p><p></p><p></p><p></p><p>OK, my bad.</p><p></p><p></p><p></p><p>Having an interesting and creative group who manage to circumvent a lot of my stat-preparation and then attack things I really don't expect them to then becomes a problem W00t! No, I don't think I'll be playing a system that makes having an interesting group into a problem.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5959052, member: 87792"] And now into the brawling. You mean +2 is an automatic failure in [I]3rd edition[/I]. Your point? 6 was where we [I]ran out of spare hit points[/I]. Having just looked at the fighter sheet, only +2 damage is mentioned on there. There is a further +1 to hit and +2 damage that is never explained. And the Cleric has +1AC that is unexplained, the wizard has +1 to hit that is seemingly unexplained. But this math has been through time and again. And the +1 never mysteriously materialises. The trouble is that he's both too combat focussed and [I]not good enough at combat[/I]. I called out the 2E Fighter as good for a reason. The 2E fighter (or post UA Fighter) has Weapon Specialisation. He attacks half as often again as anyone else. That Hold the Line and Defender are a sucky combination as part of the same package. And this is the part I'm calling an insult. We do improvise. We do do cool things. Some of which are right there on the sheet, some aren't, and some are uses of the things on the sheet that the designers probably never thought of (like the Death from Above from a thief). Implying that players of any RPG anywhere is to me an insult to all the players of that RPG. This from a [I]Pathfinder[/I] player? Everyone levels up their skills and a +5 swing from training is [I]huge[/I]. Encounters is specifically designed to be Lowest Common Denominator 4e. It's intended to make sure all groups will start at the same point at the evening and end at the same point of the evening no matter where in the world they are and who is DMing. That's ... one way to play an RPG but certainly isn't the only way. And would bore my D&D group rigid. Taking Encounters as representative of anything other than one narrow playstyle designed to give newbies a simple foot in the door and to give people something to laugh and throw dice to is misunderstanding it. 1: This is explicitely against the 4e Rules - see Page 42 of the DMG for details. 2: It's the 'Bag of Sand' principle from GURPS. If sand in the eyes always worked then barbarian warriors would give up carrying swords and instead carry sand around. Improvisation is something you should do only under unusual circumstances. If your improvisation worked all the time it should be SOP and therefore on your character sheet. And if improvising routinely works better than sticking someone with the pointy end of the sword you are extremely skilled at wielding, why are you wielding that sword? On the other hand if it's a good improvisation it should be using the limited damage expression. OK, my bad. Having an interesting and creative group who manage to circumvent a lot of my stat-preparation and then attack things I really don't expect them to then becomes a problem W00t! No, I don't think I'll be playing a system that makes having an interesting group into a problem. [/QUOTE]
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