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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Balesir" data-source="post: 5959289" data-attributes="member: 27160"><p>Are you using the guidelines in the DMG for scaling encounters? Of course the encounters in published modules are scaled for 5 characters of "Adventure Target" level; if you have more characters, fewer characters or different level characters you need to scale the encounters if you want the same level of challenge. It's not difficult, and with the Monster Builder it's not very time consuming, either.</p><p></p><p>I run for a 7 player group, and I rescale every encounter in some way or another - usually just adding another monster or two. Solo party is, admittedly, an extreme case, but lowering level and minionising can generally do the trick.</p><p></p><p>Or, as Krust says, boost the character; I'm intrigued by the idea of doubling HPs but leaving surges with the same value...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5959289, member: 27160"] Are you using the guidelines in the DMG for scaling encounters? Of course the encounters in published modules are scaled for 5 characters of "Adventure Target" level; if you have more characters, fewer characters or different level characters you need to scale the encounters if you want the same level of challenge. It's not difficult, and with the Monster Builder it's not very time consuming, either. I run for a 7 player group, and I rescale every encounter in some way or another - usually just adding another monster or two. Solo party is, admittedly, an extreme case, but lowering level and minionising can generally do the trick. Or, as Krust says, boost the character; I'm intrigued by the idea of doubling HPs but leaving surges with the same value... [/QUOTE]
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Convincing 4th Edition players to consider 5th Edition
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