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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Bedrockgames" data-source="post: 5959396" data-attributes="member: 85555"><p>Provided they anticipate sales numbers for each line and budget properly I dont think it is an issue. I mean they actually do have multiple lines of games already, just not multiple D&D lines. The issue is the modular approach is going to force them to effectively have three lines (unless they dont plan to support the 4e, 3e, Ad&d modules). This really just liberates each module from the other. It is also more of a sure thing. They know there is a community of 4e players eager for an improved 4e, they know there is a community of ad&d players eager for a supported line of old school products (the osr is evidence of this). 3e is less certain because of pathfinder. This certainly has risks. But lots of companies much smaller than wotc manage multiple lines at a time. </p><p></p><p>]</p><p></p><p>I think clearly labeling each edition is the way to go here. It certainly creates a bit of confusion for new players, but when i first started we had similar hurdles (d&d or ad&d for example) and managed just fine. They can always release an introductory book that offers the first few levels of each edition so people can try out the different options. D&D is usually a game people get introduced to by others, so I think in most situations kids will buy whichever one they hear about first and possibly experiment with other editions from there. </p><p></p><p></p><p></p><p>well, i am just thinking out loud here. Personally i like much of what I saw in the playtest doc. But the reaction from 4e fans is severe and it is clear to me that giving them what they want means I wont enjoy the end product (and vice versa i imagine). Maybe this is a bad sampling of 4e payes though. Dont know. If it isnt and this divide really is that wide, i think three seperate editions is a better approach. The more i participate in these debates the clearer it is to me that people really want three different games at this stage. Tying them together through a core system will mean compromises have to be made that could be dealbreakers for folks.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5959396, member: 85555"] Provided they anticipate sales numbers for each line and budget properly I dont think it is an issue. I mean they actually do have multiple lines of games already, just not multiple D&D lines. The issue is the modular approach is going to force them to effectively have three lines (unless they dont plan to support the 4e, 3e, Ad&d modules). This really just liberates each module from the other. It is also more of a sure thing. They know there is a community of 4e players eager for an improved 4e, they know there is a community of ad&d players eager for a supported line of old school products (the osr is evidence of this). 3e is less certain because of pathfinder. This certainly has risks. But lots of companies much smaller than wotc manage multiple lines at a time. ] I think clearly labeling each edition is the way to go here. It certainly creates a bit of confusion for new players, but when i first started we had similar hurdles (d&d or ad&d for example) and managed just fine. They can always release an introductory book that offers the first few levels of each edition so people can try out the different options. D&D is usually a game people get introduced to by others, so I think in most situations kids will buy whichever one they hear about first and possibly experiment with other editions from there. well, i am just thinking out loud here. Personally i like much of what I saw in the playtest doc. But the reaction from 4e fans is severe and it is clear to me that giving them what they want means I wont enjoy the end product (and vice versa i imagine). Maybe this is a bad sampling of 4e payes though. Dont know. If it isnt and this divide really is that wide, i think three seperate editions is a better approach. The more i participate in these debates the clearer it is to me that people really want three different games at this stage. Tying them together through a core system will mean compromises have to be made that could be dealbreakers for folks. [/QUOTE]
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