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Convincing 4th Edition players to consider 5th Edition
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<blockquote data-quote="Sadras" data-source="post: 5959439" data-attributes="member: 6688277"><p>Okay, I ask you this - the people who play OE, 1E, 2E, 3E - do they have a wheel that isn't quite round? Does WotC want to include them in this edition? Must WotC make a round wheel to include them or would they come with an imperfect, yet familiar and polished wheel?</p><p> </p><p></p><p> </p><p>It's easier to add, an extra bit onto those spells which would greatly increase the risk/cost for using such magic. For instance in our 4E campaign we added a few details regarding magical items because we do not like the system as is:</p><p> </p><p>We took the option of inherent bonuses; all items of level 1-5 fade in power within 1-5 years; items above 5th level are all unique (1 in existence, avoids the stoopid spamming of magical items); Items above 5th level still fade, but in order to make them permanent the Enchanter must sacrifice a surge permanently (reflects the cost);...etc </p><p>These could all be options/add-ons modules.</p><p> </p><p>You could do the same with Magic or specifically the Polymorph and Persistence spells - introduce costs or power them down or go drastic and say that they simply dont exist. </p><p> </p><p>I'm good either way, truthfully. I just believe that if you want to attract the old schoolers - WotC should start with something familiar, keeping some of the quirks of the past and let the modules balance it all out for the Fourthers.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5959439, member: 6688277"] Okay, I ask you this - the people who play OE, 1E, 2E, 3E - do they have a wheel that isn't quite round? Does WotC want to include them in this edition? Must WotC make a round wheel to include them or would they come with an imperfect, yet familiar and polished wheel? It's easier to add, an extra bit onto those spells which would greatly increase the risk/cost for using such magic. For instance in our 4E campaign we added a few details regarding magical items because we do not like the system as is: We took the option of inherent bonuses; all items of level 1-5 fade in power within 1-5 years; items above 5th level are all unique (1 in existence, avoids the stoopid spamming of magical items); Items above 5th level still fade, but in order to make them permanent the Enchanter must sacrifice a surge permanently (reflects the cost);...etc These could all be options/add-ons modules. You could do the same with Magic or specifically the Polymorph and Persistence spells - introduce costs or power them down or go drastic and say that they simply dont exist. I'm good either way, truthfully. I just believe that if you want to attract the old schoolers - WotC should start with something familiar, keeping some of the quirks of the past and let the modules balance it all out for the Fourthers. [/QUOTE]
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